mehve
@mehve.bsky.social
Gamer mom, professional doodler, housing enthusiast in ESO / FO76. Formerly worked on games, anime, and comics.
Oh! Cannot forget… Eddie Smith worked on this too.
October 24, 2025 at 7:21 PM
Oh! Cannot forget… Eddie Smith worked on this too.
I am not familiar with the distribution range of the magnet. But fwicr, magnets had a separate regulatory guideline so I wouldn’t be surprised if they were only available locally. The actual map pack should have been available wherever the original H2 was sold though.
October 24, 2025 at 7:16 PM
I am not familiar with the distribution range of the magnet. But fwicr, magnets had a separate regulatory guideline so I wouldn’t be surprised if they were only available locally. The actual map pack should have been available wherever the original H2 was sold though.
From @tns22.bsky.social, wishing to be able to see the scribbles a little more clearly. Here are a couple of images.
October 24, 2025 at 6:42 PM
From @tns22.bsky.social, wishing to be able to see the scribbles a little more clearly. Here are a couple of images.
Yep. And in games that switch 3rd to 1st, I look for the toggle to turn it off. 😊
October 24, 2025 at 6:29 PM
Yep. And in games that switch 3rd to 1st, I look for the toggle to turn it off. 😊
@reylokito and @elmore.zone I also have that magnet! Fun fact, that emboss was done by a local printer, Leatherback, who we eventually worked with directly for Destiny stuff. 😊
October 24, 2025 at 6:24 PM
@reylokito and @elmore.zone I also have that magnet! Fun fact, that emboss was done by a local printer, Leatherback, who we eventually worked with directly for Destiny stuff. 😊
From @tns22.bsky.social Thank you! We fondly referred to him as the Tamtenator — I remembered AFTER the stream. Accompanied by a facepalm. 😊
October 24, 2025 at 6:16 PM
From @tns22.bsky.social Thank you! We fondly referred to him as the Tamtenator — I remembered AFTER the stream. Accompanied by a facepalm. 😊
From @JuraalPlays at 24:27 timestamp, while I talking about the cover and Oddball. That was actually in Redmond, the old Millennium Plaza next to a bog. The design pass of the Autumn was in Chicago, before the acquisition.
October 24, 2025 at 5:56 PM
From @JuraalPlays at 24:27 timestamp, while I talking about the cover and Oddball. That was actually in Redmond, the old Millennium Plaza next to a bog. The design pass of the Autumn was in Chicago, before the acquisition.
So Bertone had wanted to include head-bobs in 1stP view for ODST. And tested it on me. Well, I was knocked out for an hour after two minutes of play on the build he was planning to check in. Lol. So he put in a bob slider. But I think that eventually got cut? (Also, Hi Brendan!👋)
October 24, 2025 at 5:41 PM
So Bertone had wanted to include head-bobs in 1stP view for ODST. And tested it on me. Well, I was knocked out for an hour after two minutes of play on the build he was planning to check in. Lol. So he put in a bob slider. But I think that eventually got cut? (Also, Hi Brendan!👋)
From @straycatalyst.bsky.social
FPV in some games gave me severe motion sickness. But Halo:CE was good and optimized for the OG Xbox and I played that a lot, even completed it on Legendary with the hubby. Halo 2, though…😵
FPV in some games gave me severe motion sickness. But Halo:CE was good and optimized for the OG Xbox and I played that a lot, even completed it on Legendary with the hubby. Halo 2, though…😵
October 24, 2025 at 5:31 PM
From @straycatalyst.bsky.social
FPV in some games gave me severe motion sickness. But Halo:CE was good and optimized for the OG Xbox and I played that a lot, even completed it on Legendary with the hubby. Halo 2, though…😵
FPV in some games gave me severe motion sickness. But Halo:CE was good and optimized for the OG Xbox and I played that a lot, even completed it on Legendary with the hubby. Halo 2, though…😵
I saw that there were questions in chat I did not get to answer. I will reply here.
October 24, 2025 at 5:20 PM
I saw that there were questions in chat I did not get to answer. I will reply here.
But thanks to you this happened at all! 💕😊
October 22, 2025 at 11:46 PM
But thanks to you this happened at all! 💕😊
Aaa! We actually covered Halo: Combat Evolved. We’ll have to reconvene for H2! 😊 Fun!
October 22, 2025 at 11:38 PM
Aaa! We actually covered Halo: Combat Evolved. We’ll have to reconvene for H2! 😊 Fun!
Thank YOU! 💕💕 Same! I had fun. Definitely open to doing another. 😊
October 22, 2025 at 10:37 PM
Thank YOU! 💕💕 Same! I had fun. Definitely open to doing another. 😊
We then have Ryan Klaverweide, Garrett Morlan, Elliott Gray, John Stvan, Zoe Brookes and myself further refining and using the source art, often adding and rearranging them to suit what is needed.
To hazard a guess, this final arrangement could have been done by Garrett, Ryan or Elliott.
To hazard a guess, this final arrangement could have been done by Garrett, Ryan or Elliott.
October 20, 2025 at 7:32 PM
We then have Ryan Klaverweide, Garrett Morlan, Elliott Gray, John Stvan, Zoe Brookes and myself further refining and using the source art, often adding and rearranging them to suit what is needed.
To hazard a guess, this final arrangement could have been done by Garrett, Ryan or Elliott.
To hazard a guess, this final arrangement could have been done by Garrett, Ryan or Elliott.
This is hard to pinpoint.
Joe Cross, Jesse van Dijk, Chris Barrett, Mark Goldsworthy were among the primary drivers of Destiny’s early look and feel. Then the Visual ID and Design team would riff off those to create new pieces.
Joe Cross, Jesse van Dijk, Chris Barrett, Mark Goldsworthy were among the primary drivers of Destiny’s early look and feel. Then the Visual ID and Design team would riff off those to create new pieces.
October 20, 2025 at 7:27 PM
This is hard to pinpoint.
Joe Cross, Jesse van Dijk, Chris Barrett, Mark Goldsworthy were among the primary drivers of Destiny’s early look and feel. Then the Visual ID and Design team would riff off those to create new pieces.
Joe Cross, Jesse van Dijk, Chris Barrett, Mark Goldsworthy were among the primary drivers of Destiny’s early look and feel. Then the Visual ID and Design team would riff off those to create new pieces.
First, thank you for asking. However, I always feel awkward in these situations. Neither you nor I own this IP, and because my work may be considered “official,” I have to decline. Plenty of talented folks out there who will probably be an even better fit for your project though!
May 12, 2025 at 8:28 PM
First, thank you for asking. However, I always feel awkward in these situations. Neither you nor I own this IP, and because my work may be considered “official,” I have to decline. Plenty of talented folks out there who will probably be an even better fit for your project though!
Burnaroos, Newgard and I really wanted to do something about the fallen Brutes and Jackals, but we never found the opportunity while I was there. Maybe it’s happened since!
April 29, 2025 at 2:29 AM
Burnaroos, Newgard and I really wanted to do something about the fallen Brutes and Jackals, but we never found the opportunity while I was there. Maybe it’s happened since!
Yep! I arrived in 1998 when Bungie was already in the Ontario Street building.
April 29, 2025 at 1:51 AM
Yep! I arrived in 1998 when Bungie was already in the Ontario Street building.
Robt said “oh sh*t! That’s from the Pilsen office!” (Pilsen is a Chicago neighborhood) 😄
April 29, 2025 at 1:49 AM
Robt said “oh sh*t! That’s from the Pilsen office!” (Pilsen is a Chicago neighborhood) 😄