Bradley Hennessey (Verbal Void) #MIGW 🎉
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mebradhen.bsky.social
Bradley Hennessey (Verbal Void) #MIGW 🎉
@mebradhen.bsky.social
👾 -HEY GAMERS- 👾

Just your local Neurodivergent Game Designer and Solo Dev ♾️

➡ Designer at Gameloft Brisbane
➡ Solo Dev working on Neurodivergent Adventure Game "Verbal Void"

Wishlist "Verbal Void"
https://store.steampowered.com/app/1713980/Verbal_Vo
Thanks man!
September 4, 2025 at 12:19 PM
Damn right! The environmental sounds are a huge part of the game. Every 3 hours a relaxing song plays while exploring for those extra vibes.
September 4, 2025 at 12:11 PM
Hell yeah! Got an example?
July 15, 2025 at 7:34 AM
Yep it's running two cameras in real time.

One for the 2D sprites, then another for the 3d background.
July 15, 2025 at 2:32 AM
*Chrono Trigger
July 14, 2025 at 12:04 PM
And that's how you know it's damn tasty!
July 13, 2025 at 10:07 PM
Nothing in particular, but certainly I've been inspired and take bits and pieces from places.

The biggest one would be Chino Trigger when you arrive at Zeal. That moment just keeps with you forever.
July 13, 2025 at 10:06 PM
Blender > .obj > SMF Editor > .SMF > GameMaker Runtime Import

Then, in the create event, visualise the 3D level in your mind and set each model's coordinates (then just trial and error until it's correct).

It's possible! Should you? That's another story!
July 13, 2025 at 1:42 PM
Running a QRP Full Band Telescopic Wip Antenna. Pretty good reception, but can be a little bulky.

Then earphones I'm just using the Linsoul 7Hz x Crinacle Zero in ear buds. Super cheap but great sound!
July 13, 2025 at 12:29 AM
100% With all the tools the community has made. it's sweet how accessible it is to make games for this almost 50 year old console.
January 1, 2025 at 3:55 PM