Maxim Sokolenko
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maxsokal.bsky.social
Maxim Sokolenko
@maxsokal.bsky.social
2D Animator Spine/Blender/After Effects/Unity
📕 Amazon(English Edition)► https://a.co/d/da8FnWN
📘 Amazon(Ukrainian Edition)►
https://a.co/d/fQYgUFd
🧠 Spine2D Exp #6: Texture Repacking
The standard Spine atlas workflow (unpack→resize→repack) is tedious. I’ve added Atlas Nodes to my editor to automate it.
🔹 Unpacking
🔹 Repacking
🔹 Selective Scaling
#Spine2D #GameDev #TexturePacking #NodeEditor
youtu.be/3N_IHjSb7JU?...
Spine2D Experiments 6: Texture Repacking & Selective Scaling with Custom Nodes.
YouTube video by Maxim Sokolenko
youtu.be
December 7, 2025 at 3:49 PM
#Spine2D Exp #5: Non-Linear Pipelines
I’ve updated my custom node editor to support Branching & Filtering. 🔀
🔹 Filters: Select specific Bones, Anims, or Params.
🔹 Branching: Apply different settings to different parts
🔹 Merge: Combine streams back into one file.
November 30, 2025 at 7:24 PM
#Spine2D Exp #4: Logic Optimization
Optimizing structure to save Runtime Performance
1. Attachment Visibility: Auto-hides meshes when Alpha=0 (Saves Draw Calls!)
2. Cleanup: Removes redundant IK/Path keys & unused color tracks.
Fixing animator errors & shrinking files.
youtu.be/rT2vrILAWQM
#Spine2D Experiments 4: Removing Redundant Data with Attachment Visibility & Cleanup nodes
YouTube video by Maxim Sokolenko
youtu.be
November 23, 2025 at 7:59 PM
🧠 Experiment #3: Spine 2D optimization with Spline & Refit
• Spline (Lossless): Deletes redundant keys from straight lines.
• Refit (Lossy): Replaces a complex key sequence with a single Bézier curve.
November 16, 2025 at 5:44 PM
🧠 Experiment 2: #Spine 2D Curve #Optimization via Quantization.
This time, I'm targeting the data itself. Node rounds the numbers defining animation curves.
Ex: "curve": [0.115, 14.53] → [0.1, 14.5]
It's a subtle, lossy optimization that shaves off KBs.
November 9, 2025 at 5:11 PM
🧠 Experiment: Curve #Optimization for #Spine 2D #JSON Files

Testing the Ramer–Douglas–Peucker (RDP) algorithm to reduce animation data without losing visual quality.
Built a node-based system to run scalable optimization tests.
October 26, 2025 at 6:22 PM
🚀 Public Beta Release: Blender to Spine2D Mesh Exporter
An experimental, open-source Blender add-on that exports 3D mesh objects into Spine2D-compatible JSON. I'm an animator, not a programmer — this is more research than polished release! Stay curious and explore with me.
August 20, 2025 at 3:22 PM
Blender to Spine. 3D to 2D export test: rotation on three axes.
The updated rig now supports full 3-axis rotation. Note: scaling may cause deformations, so an additional constraint is required to keep the mesh accurate.
#b3d #blender #madewithspine #rigging #Spine2D #2danimation
August 2, 2025 at 12:16 PM
Blender to Spine. 3D to 2D Mesh with textures test: procedural material to png sequence
#b3d #blender #madewithspine #rigging #Spine2D #gamedev #2danimation
April 30, 2025 at 10:48 AM
Blender to Spine. 3D to 2D Mesh with textures test: Low Poly Cross.

#b3d #blender #madewithspine #rigging #Spine2D #gamedev #2danimation

3D Model for test skfb.ly/BJNS
April 19, 2025 at 10:44 AM
Reposted by Maxim Sokolenko
The Spine 4.3 beta is now available! Transform constraints have already seen some great improvements and there is a lot more on the way.
April 4, 2025 at 9:41 PM
Blender to Spine. 3D to 2D Mesh Conversion test: Suzanne. #b3d #blender #madewithspine #rigging #Spine2D #2danimation #gamedevelopment
February 22, 2025 at 9:33 AM
Blender to Spine. 3D to 2D Mesh Conversion test: Diamond. #b3d #blender #madewithspine #rigging #Spine2D #2danimation #gamedevelopment
February 22, 2025 at 9:30 AM
Blender to Spine. 3D to 2D Mesh Conversion test: Hand #b3d #blender #madewithspine #rigging #Spine2D
February 22, 2025 at 9:29 AM