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https://a.co/d/fQYgUFd
The standard Spine atlas workflow (unpack→resize→repack) is tedious. I’ve added Atlas Nodes to my editor to automate it.
🔹 Unpacking
🔹 Repacking
🔹 Selective Scaling
#Spine2D #GameDev #TexturePacking #NodeEditor
youtu.be/3N_IHjSb7JU?...
The standard Spine atlas workflow (unpack→resize→repack) is tedious. I’ve added Atlas Nodes to my editor to automate it.
🔹 Unpacking
🔹 Repacking
🔹 Selective Scaling
#Spine2D #GameDev #TexturePacking #NodeEditor
youtu.be/3N_IHjSb7JU?...
I’ve updated my custom node editor to support Branching & Filtering. 🔀
🔹 Filters: Select specific Bones, Anims, or Params.
🔹 Branching: Apply different settings to different parts
🔹 Merge: Combine streams back into one file.
I’ve updated my custom node editor to support Branching & Filtering. 🔀
🔹 Filters: Select specific Bones, Anims, or Params.
🔹 Branching: Apply different settings to different parts
🔹 Merge: Combine streams back into one file.
Optimizing structure to save Runtime Performance
1. Attachment Visibility: Auto-hides meshes when Alpha=0 (Saves Draw Calls!)
2. Cleanup: Removes redundant IK/Path keys & unused color tracks.
Fixing animator errors & shrinking files.
youtu.be/rT2vrILAWQM
Optimizing structure to save Runtime Performance
1. Attachment Visibility: Auto-hides meshes when Alpha=0 (Saves Draw Calls!)
2. Cleanup: Removes redundant IK/Path keys & unused color tracks.
Fixing animator errors & shrinking files.
youtu.be/rT2vrILAWQM
• Spline (Lossless): Deletes redundant keys from straight lines.
• Refit (Lossy): Replaces a complex key sequence with a single Bézier curve.
• Spline (Lossless): Deletes redundant keys from straight lines.
• Refit (Lossy): Replaces a complex key sequence with a single Bézier curve.
This time, I'm targeting the data itself. Node rounds the numbers defining animation curves.
Ex: "curve": [0.115, 14.53] → [0.1, 14.5]
It's a subtle, lossy optimization that shaves off KBs.
This time, I'm targeting the data itself. Node rounds the numbers defining animation curves.
Ex: "curve": [0.115, 14.53] → [0.1, 14.5]
It's a subtle, lossy optimization that shaves off KBs.
Testing the Ramer–Douglas–Peucker (RDP) algorithm to reduce animation data without losing visual quality.
Built a node-based system to run scalable optimization tests.
Testing the Ramer–Douglas–Peucker (RDP) algorithm to reduce animation data without losing visual quality.
Built a node-based system to run scalable optimization tests.
An experimental, open-source Blender add-on that exports 3D mesh objects into Spine2D-compatible JSON. I'm an animator, not a programmer — this is more research than polished release! Stay curious and explore with me.
An experimental, open-source Blender add-on that exports 3D mesh objects into Spine2D-compatible JSON. I'm an animator, not a programmer — this is more research than polished release! Stay curious and explore with me.
The updated rig now supports full 3-axis rotation. Note: scaling may cause deformations, so an additional constraint is required to keep the mesh accurate.
#b3d #blender #madewithspine #rigging #Spine2D #2danimation
The updated rig now supports full 3-axis rotation. Note: scaling may cause deformations, so an additional constraint is required to keep the mesh accurate.
#b3d #blender #madewithspine #rigging #Spine2D #2danimation
#b3d #blender #madewithspine #rigging #Spine2D #gamedev #2danimation
#b3d #blender #madewithspine #rigging #Spine2D #gamedev #2danimation
#b3d #blender #madewithspine #rigging #Spine2D #gamedev #2danimation
3D Model for test skfb.ly/BJNS
#b3d #blender #madewithspine #rigging #Spine2D #gamedev #2danimation
3D Model for test skfb.ly/BJNS