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mattrified.bsky.social
mattrified
@mattrified.bsky.social
Pittburgh-based Indie Dev, Creator of MerFight and soon-to-be 3D fighter, CupKick, Lead Dev of Battle High series, former Lead Technical Design of Drag Her! the Game
(Views my own and not that of any current or former employers/clients. Do I need this?)
Have you ever been through the desert on a horse with no mane? For the 2nd day of #Neighvember, here's a quick look at some work I'm doing so manes and tails can be customized more easily in #HAFO.
#gamedev #indiegame #indiedev #screenshotsunday
November 2, 2025 at 8:32 PM
Still pretty early, but here's the #HAFO "Poster" editor idea prototyped.

I want to add different fonts, name editor (choose an adjective + a noun sort of thing) and then add an "Icon" that goes somewhere silly.

#gamedev #indiedev #indiegame
October 28, 2025 at 4:54 AM
Today sucked, so I wanna share some #MerFight content coming soon; I wanted to do a Halloween post release thing for some new costumes, but eh, why wait?
#gamedev #indiedev #indiegame #fightinggame #seahorses
October 23, 2025 at 10:40 PM
After showcasing #HAFO this weekend, I realized a few things.

1.) Moves should probably always be visible (can maybe turn off
2.) Even simple things probably need prompts like the barrier

Won't solve every problem, but a start.

#gamedev #indiedev #indiegame #screenshotsunday
October 20, 2025 at 4:05 AM
It's not my best, wording needs finesse, but I think this #trotorial is pretty good for less than 2 hours, ok?

#gamedev #indiedev #indiegame #hafo
October 17, 2025 at 4:29 AM
Made a lot of progress on #HAFO.

Levels are now procedurally generated and based on how many "challenges" you want done in a race. This video showcases 1 challenge and 3 challenge (you can do up to 30...for now)

#gamedev #indiedev #indiegame #screenshotsaturday
October 12, 2025 at 3:30 AM
Ok, enough menu horseshit, it's time to get and make sure these game settings work! Hopefully I can get them done before the 18th! (really before the 17th if I'm being realistic)

#gamedev #indiedev #indiegame #ui #ux #HAFO
October 7, 2025 at 5:06 AM
Did some more #HAFO menu work; colors aren't final, but simple graphic to showcase / give a little flavor to main menu choices.

#gamedev #indiedev #indiegame #screenshotsunday
October 6, 2025 at 4:47 AM
Back on my bullshit...or horseshit?

Anyway, added button config to HAFO; not sure if I'm going to keep light foreleg (light punch) and light hind leg (kick) etc. but eh...we'll see...

I like the new, bolder font and a new logo is coming soon ;)

#gamedev #indiedev #indiegame
October 3, 2025 at 5:07 AM
#BattleHigh2A+Xchange continues progress; Shinji is pretty much complete.

I think I want to finish all characters functionally and then do the damage, plus/minus balancing, etc. And then I may do early access sans single player? idk...we'll see...

#gamedev #indiedev #indiegame #fightinggame #fgc
October 1, 2025 at 2:54 AM