mattrified
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mattrified.bsky.social
mattrified
@mattrified.bsky.social
Pittburgh-based Indie Dev, Creator of MerFight and soon-to-be 3D fighter, CupKick, Lead Dev of Battle High series, former Lead Technical Design of Drag Her! the Game
(Views my own and not that of any current or former employers/clients. Do I need this?)
I was going to make a stage that you could update a text file to chroma key ot to anything. Never got around to it.
November 12, 2025 at 7:36 AM
Tbh I'm a big fan of "stop repeating the same thing in a combo" mechanics so I'm intrigued too.
November 3, 2025 at 11:31 PM
a man wearing red sunglasses and a red shirt
ALT: a man wearing red sunglasses and a red shirt
media.tenor.com
November 3, 2025 at 10:56 PM
In a similar boat.
Tbh...idk ...sometimes feel esports sort of contributed to this probably because people wanna win "legitimately" and feel they can't if things are unbalanced or losing at char select etc happens...idk if accurate but feels that way...
November 3, 2025 at 5:23 AM
Then they get the stank and think the game is poorly balanced and accuse the devs of being lazy 🙃
November 3, 2025 at 5:01 AM
But seriously...yea...does feel this way a bit, huh?
Curious how that can be solved...or if AAA fighter devs will even bother...
November 3, 2025 at 4:52 AM
I'll second that. Sounds awful.
November 2, 2025 at 4:26 PM
Tbh probably not.

A lot of trailer people say intro logos r just an opp. for people to click away for too long.

Could you do an AB render?

Try it once without the intro, once with and see how it feels?
November 2, 2025 at 4:13 AM
Third option - keep but reduce the time from 10ish seconds to 3-5.
November 2, 2025 at 2:36 AM
Eh, screw it. We'll see how it goes; I'm sure I can refund it somehow...or just pay the person back if I decide I can't...
November 1, 2025 at 7:06 PM