Martin Piper
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martinpiper.bsky.social
Martin Piper
@martinpiper.bsky.social
Last space saving tweak, still 2 bytes free, more explosions on the way down...
September 27, 2025 at 12:33 PM
Because I had 53 bytes free, I thought I would add the "your plane has been winged before exploding into a ball of flames" code. I now have 2 bytes free.
September 27, 2025 at 7:55 AM
September 27, 2025 at 4:59 AM
Especially for @fuzzweed.co.uk yes the compression tool works with #Commodore TED machines, like the Plus/4 and C16. ( martinpiper.github.io/C64WasmCompr... )
August 19, 2025 at 12:28 PM
Because I'm crazy, I've created an online WebAssembly version of my #Commodore64 compression tool. As usual source code is included. :)
martinpiper.github.io/C64WasmCompr...
August 18, 2025 at 5:44 AM
The After Burner arcade attract mode would pause the demo game play and effortlessly scroll the high score table up the screen using some of its 17 tile screens! For my #MegaWang2000TurboEdition hardware it's using one tile screen and raster splits.
August 11, 2025 at 9:04 AM
Added the mission complete pictures and also the animated hand in the attract mode. The original arcade has 17 tile screens for these extra graphics, this current #MegaWang2000TurboEdition setup only has two tiles layers. So the hand is using sprites.
August 8, 2025 at 1:55 PM
Extra sound effects and score hits bonus calculation, rewards the player when they clear more enemies in a stage, and also helps use what's left of the main RAM... Coding this is fun. :)
August 6, 2025 at 10:11 AM