Martin Lorentzon 𓆏𓋼𓍊
martinlorentzon.bsky.social
Martin Lorentzon 𓆏𓋼𓍊
@martinlorentzon.bsky.social
Technical artist | Gothenburg, Sweden 🇸🇪
• Blender Add-on Developer
• Unity/Real-time
• Nodes
Your scribbles would make for some really cool posters 🩵
November 13, 2025 at 5:51 AM
Both probably have their use cases, but option B looks the cleanest in topology imo and might give artists a bit more control over the tool.

Blender gives you the freedom to choose which method to use in these scenarios.
October 30, 2025 at 6:38 PM
Stock Blender with add-ons*. And this is not me hating on add-ons, I love (some of) them! I make them myself, in professional settings. You can make Blender do almost anything you want with add-ons.
July 21, 2025 at 1:08 PM
It won't align with Unity as Unity is left-handed. However it will align with Maya, Houdini, Substance and Godot. I too want every coordinate system to align with Blender. But this is still useful to Autodesk users and anyone who wishes to use UE assets (metahuman e.g) in Godot.
June 8, 2025 at 7:51 AM
To drill holes
May 30, 2025 at 10:17 PM
In what way is this useful? I agree it looks nice. But see how many links are overlapping? I say this is less practical than the current design
April 6, 2025 at 1:33 PM
Couldn't have come at a better time 🎁🙌
January 14, 2025 at 6:10 AM
How do you plan on skinning it? - someone who also plays with GN rigging and clueless on this question
January 14, 2025 at 5:59 AM