(I'm trying to figure out which bit of my rig to rotate as part of implementing a grounder, lol)
(I'm trying to figure out which bit of my rig to rotate as part of implementing a grounder, lol)
...Just use Final IK for this. I mean, I'm not going to. But Final IK is the correct solution for this. If I have anything less than full forearm and hand rotation at the neckbase, those constraints will frequently fail. It's too much motion... but I have no recourse. :/
...Just use Final IK for this. I mean, I'm not going to. But Final IK is the correct solution for this. If I have anything less than full forearm and hand rotation at the neckbase, those constraints will frequently fail. It's too much motion... but I have no recourse. :/
the IDEA is to now get the neck BASE to be meaningfully constrained to forearm and hand, while your arm's extended. pray for me.
the IDEA is to now get the neck BASE to be meaningfully constrained to forearm and hand, while your arm's extended. pray for me.