Manuel | Game Dev
@manuelsanchezdev.com
- Dev at Die Zeit
- Web Accessibility Specialist
- Creating "The Runic Edda"
- Localized "Dreamed Away" into Spanish (Spain)
Hamburg 🇩🇪
🛡️Game: therunicedda.com
- Web Accessibility Specialist
- Creating "The Runic Edda"
- Localized "Dreamed Away" into Spanish (Spain)
Hamburg 🇩🇪
🛡️Game: therunicedda.com
Lore is everything.
I want players to truly immerse themselves in the Viking experience, to feel the weight of the world.
Exploring the story should also be a way to learn about the world that surrounds them.
Do it for you, and for those who came before.
#GameDev #Writing #IndieDev #Lore #Vikings
I want players to truly immerse themselves in the Viking experience, to feel the weight of the world.
Exploring the story should also be a way to learn about the world that surrounds them.
Do it for you, and for those who came before.
#GameDev #Writing #IndieDev #Lore #Vikings
October 19, 2025 at 7:36 PM
Worked on Save/load functionality with slots!
Now the system saves inventory items, quests, flags, current scene, and more. Next step: being able to load the game back in!
#GameDev #Godot #IndieDev #SaveManager #TheRunicEdda
Now the system saves inventory items, quests, flags, current scene, and more. Next step: being able to load the game back in!
#GameDev #Godot #IndieDev #SaveManager #TheRunicEdda
October 18, 2025 at 6:43 PM
Worked on Save/load functionality with slots!
Now the system saves inventory items, quests, flags, current scene, and more. Next step: being able to load the game back in!
#GameDev #Godot #IndieDev #SaveManager #TheRunicEdda
Now the system saves inventory items, quests, flags, current scene, and more. Next step: being able to load the game back in!
#GameDev #Godot #IndieDev #SaveManager #TheRunicEdda
If you’ve played Golden Sun, you know what Reveal is.
This opens up so many puzzle ideas! Thanks Ivan and Sheba for the inspiration.
The cherry on top? Making the revealed objects ignore the grayscale shader.
#GameDev #Godot #IndieDev #GoldenSun #PuzzleDesign
This opens up so many puzzle ideas! Thanks Ivan and Sheba for the inspiration.
The cherry on top? Making the revealed objects ignore the grayscale shader.
#GameDev #Godot #IndieDev #GoldenSun #PuzzleDesign
October 7, 2025 at 10:34 PM
If you’ve played Golden Sun, you know what Reveal is.
This opens up so many puzzle ideas! Thanks Ivan and Sheba for the inspiration.
The cherry on top? Making the revealed objects ignore the grayscale shader.
#GameDev #Godot #IndieDev #GoldenSun #PuzzleDesign
This opens up so many puzzle ideas! Thanks Ivan and Sheba for the inspiration.
The cherry on top? Making the revealed objects ignore the grayscale shader.
#GameDev #Godot #IndieDev #GoldenSun #PuzzleDesign
Added some simple idle animations today. And accidentally discovered the chorus effect: five NPCs blinking in perfect sync! 😂
A quick random delay fixed it, and now everything feels way more natural. Love these little dev moments!
#GameDev #Godot #IndieDev #NPCDesign
A quick random delay fixed it, and now everything feels way more natural. Love these little dev moments!
#GameDev #Godot #IndieDev #NPCDesign
October 7, 2025 at 9:04 PM
Added some simple idle animations today. And accidentally discovered the chorus effect: five NPCs blinking in perfect sync! 😂
A quick random delay fixed it, and now everything feels way more natural. Love these little dev moments!
#GameDev #Godot #IndieDev #NPCDesign
A quick random delay fixed it, and now everything feels way more natural. Love these little dev moments!
#GameDev #Godot #IndieDev #NPCDesign
New puzzle logic in the works!✨
Started with a pressure plate + statue setup. From here, it could easily grow into puzzles with multiple plates, each with unique conditions to solve.
So many possibilities ahead! 🧩
#GameDev #Godot #IndieDev #PuzzleDesign
Started with a pressure plate + statue setup. From here, it could easily grow into puzzles with multiple plates, each with unique conditions to solve.
So many possibilities ahead! 🧩
#GameDev #Godot #IndieDev #PuzzleDesign
October 4, 2025 at 10:03 PM
New puzzle logic in the works!✨
Started with a pressure plate + statue setup. From here, it could easily grow into puzzles with multiple plates, each with unique conditions to solve.
So many possibilities ahead! 🧩
#GameDev #Godot #IndieDev #PuzzleDesign
Started with a pressure plate + statue setup. From here, it could easily grow into puzzles with multiple plates, each with unique conditions to solve.
So many possibilities ahead! 🧩
#GameDev #Godot #IndieDev #PuzzleDesign
Been adding some new tools for my cutscenes:
- Camera blending for smooth transitions
- Camera panning to guide the eye
- Classic fade-ins for drama
It’s amazing how much these touches level up the storytelling. What do you think?
#GameDev #Godot #IndieDev #Cutscenes
- Camera blending for smooth transitions
- Camera panning to guide the eye
- Classic fade-ins for drama
It’s amazing how much these touches level up the storytelling. What do you think?
#GameDev #Godot #IndieDev #Cutscenes
September 28, 2025 at 3:20 PM
Been adding some new tools for my cutscenes:
- Camera blending for smooth transitions
- Camera panning to guide the eye
- Classic fade-ins for drama
It’s amazing how much these touches level up the storytelling. What do you think?
#GameDev #Godot #IndieDev #Cutscenes
- Camera blending for smooth transitions
- Camera panning to guide the eye
- Classic fade-ins for drama
It’s amazing how much these touches level up the storytelling. What do you think?
#GameDev #Godot #IndieDev #Cutscenes
Look how cool! I’ve started sketching out the farmer’s house that feeds all of Lindisfarne!
Still needs a lot of fine-tuning with the props, but it’s starting to take shape.
#GameDev #PixelArt #IndieDev #TheRunicEdda
Still needs a lot of fine-tuning with the props, but it’s starting to take shape.
#GameDev #PixelArt #IndieDev #TheRunicEdda
September 28, 2025 at 11:09 AM
Look how cool! I’ve started sketching out the farmer’s house that feeds all of Lindisfarne!
Still needs a lot of fine-tuning with the props, but it’s starting to take shape.
#GameDev #PixelArt #IndieDev #TheRunicEdda
Still needs a lot of fine-tuning with the props, but it’s starting to take shape.
#GameDev #PixelArt #IndieDev #TheRunicEdda
New NPC detail added: when you talk to them, they turn to face you, then smoothly return to their default position afterwards.
Small touches like this make the world feel more alive.
#GameDev #Godot #IndieDev #NPCDesign #TheRunicEdda
Small touches like this make the world feel more alive.
#GameDev #Godot #IndieDev #NPCDesign #TheRunicEdda
September 27, 2025 at 4:27 PM
New NPC detail added: when you talk to them, they turn to face you, then smoothly return to their default position afterwards.
Small touches like this make the world feel more alive.
#GameDev #Godot #IndieDev #NPCDesign #TheRunicEdda
Small touches like this make the world feel more alive.
#GameDev #Godot #IndieDev #NPCDesign #TheRunicEdda
The Quest Manager is here!
Took a few hours to bring it over from another project and adapt it to The Runic Edda, but now it’s up and running, and already feeling pretty nice!
#GameDev #Godot #IndieDev #TheRunicEdda
Took a few hours to bring it over from another project and adapt it to The Runic Edda, but now it’s up and running, and already feeling pretty nice!
#GameDev #Godot #IndieDev #TheRunicEdda
September 27, 2025 at 4:26 PM
The Quest Manager is here!
Took a few hours to bring it over from another project and adapt it to The Runic Edda, but now it’s up and running, and already feeling pretty nice!
#GameDev #Godot #IndieDev #TheRunicEdda
Took a few hours to bring it over from another project and adapt it to The Runic Edda, but now it’s up and running, and already feeling pretty nice!
#GameDev #Godot #IndieDev #TheRunicEdda
If you don’t have much time, just do one small thing to keep the project moving.
Even adding a tiny decoration can make a scene feel richer. At the end, progress is progress, no matter the size.
#GameDev #IndieDev #Productivity #GameDesign #Godot #TheRunicEdda
Even adding a tiny decoration can make a scene feel richer. At the end, progress is progress, no matter the size.
#GameDev #IndieDev #Productivity #GameDesign #Godot #TheRunicEdda
September 23, 2025 at 7:28 AM
If you don’t have much time, just do one small thing to keep the project moving.
Even adding a tiny decoration can make a scene feel richer. At the end, progress is progress, no matter the size.
#GameDev #IndieDev #Productivity #GameDesign #Godot #TheRunicEdda
Even adding a tiny decoration can make a scene feel richer. At the end, progress is progress, no matter the size.
#GameDev #IndieDev #Productivity #GameDesign #Godot #TheRunicEdda
Started adding transitions to the game. That makes everything feel so much smoother already!
I’ve been following this great tutorial series by MakerTech, highly recommend! Some more steps into Shaders! www.youtube.com/watch?v=RubM...
#GameDev #Godot #IndieDev #GameDesign #Shaders
I’ve been following this great tutorial series by MakerTech, highly recommend! Some more steps into Shaders! www.youtube.com/watch?v=RubM...
#GameDev #Godot #IndieDev #GameDesign #Shaders
September 21, 2025 at 4:01 PM
Started adding transitions to the game. That makes everything feel so much smoother already!
I’ve been following this great tutorial series by MakerTech, highly recommend! Some more steps into Shaders! www.youtube.com/watch?v=RubM...
#GameDev #Godot #IndieDev #GameDesign #Shaders
I’ve been following this great tutorial series by MakerTech, highly recommend! Some more steps into Shaders! www.youtube.com/watch?v=RubM...
#GameDev #Godot #IndieDev #GameDesign #Shaders
More on the small details: transparency isn’t just aesthetic, it can hide secrets… like this hidden loot!
Sometimes it’s the subtle tricks that make exploration more rewarding.
#GameDev #Godot #IndieDev #GameDesign #TheRunicEdda
Sometimes it’s the subtle tricks that make exploration more rewarding.
#GameDev #Godot #IndieDev #GameDesign #TheRunicEdda
September 21, 2025 at 2:43 PM
More on the small details: transparency isn’t just aesthetic, it can hide secrets… like this hidden loot!
Sometimes it’s the subtle tricks that make exploration more rewarding.
#GameDev #Godot #IndieDev #GameDesign #TheRunicEdda
Sometimes it’s the subtle tricks that make exploration more rewarding.
#GameDev #Godot #IndieDev #GameDesign #TheRunicEdda
Details matter!
Making the ladder feel right with the character was tougher than expected. I had to do some real z-index gymnastics to get it looking cool.
P.S. Need a cool climb animation haha
#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
Making the ladder feel right with the character was tougher than expected. I had to do some real z-index gymnastics to get it looking cool.
P.S. Need a cool climb animation haha
#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
September 21, 2025 at 2:42 PM
Details matter!
Making the ladder feel right with the character was tougher than expected. I had to do some real z-index gymnastics to get it looking cool.
P.S. Need a cool climb animation haha
#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
Making the ladder feel right with the character was tougher than expected. I had to do some real z-index gymnastics to get it looking cool.
P.S. Need a cool climb animation haha
#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
It’s so important to keep persistent tracking of what’s been picked up, opened, or solved. We do not want re-loot the same chests, right?
Got a proto Inventory Manager in place, now the challenge is hooking it up with the Save Manager!
#GameDev #IndieDev #Godot #RPGDesign
Got a proto Inventory Manager in place, now the challenge is hooking it up with the Save Manager!
#GameDev #IndieDev #Godot #RPGDesign
September 20, 2025 at 7:01 PM
It’s so important to keep persistent tracking of what’s been picked up, opened, or solved. We do not want re-loot the same chests, right?
Got a proto Inventory Manager in place, now the challenge is hooking it up with the Save Manager!
#GameDev #IndieDev #Godot #RPGDesign
Got a proto Inventory Manager in place, now the challenge is hooking it up with the Save Manager!
#GameDev #IndieDev #Godot #RPGDesign
Thinking a lot about localization. It’s important to consider it from minute 1 of development. 🌍✨
But also… don’t fall into the infinite spiral of polishing translations too early. Keep building, keep moving forward!!!
#GameDev #Localization #IndieDev #TheRunicEdda
But also… don’t fall into the infinite spiral of polishing translations too early. Keep building, keep moving forward!!!
#GameDev #Localization #IndieDev #TheRunicEdda
September 20, 2025 at 3:56 PM
Thinking a lot about localization. It’s important to consider it from minute 1 of development. 🌍✨
But also… don’t fall into the infinite spiral of polishing translations too early. Keep building, keep moving forward!!!
#GameDev #Localization #IndieDev #TheRunicEdda
But also… don’t fall into the infinite spiral of polishing translations too early. Keep building, keep moving forward!!!
#GameDev #Localization #IndieDev #TheRunicEdda
Just added limits that trigger dialogues so players can get a better sense of where to go next.
Been playing Chained Echoes lately, and it reminded me how nice those subtle nudges can feel in RPGs.
#GameDev #IndieDev #Godot #RPGDesign
Been playing Chained Echoes lately, and it reminded me how nice those subtle nudges can feel in RPGs.
#GameDev #IndieDev #Godot #RPGDesign
September 19, 2025 at 5:26 PM
Just added limits that trigger dialogues so players can get a better sense of where to go next.
Been playing Chained Echoes lately, and it reminded me how nice those subtle nudges can feel in RPGs.
#GameDev #IndieDev #Godot #RPGDesign
Been playing Chained Echoes lately, and it reminded me how nice those subtle nudges can feel in RPGs.
#GameDev #IndieDev #Godot #RPGDesign
New interior layout is coming together. Just added some trim details (thanks to an amazing tutoring session from @everlyjane.bsky.social ✨). Also experimenting with mechanics like picking up objects and autosaving.
It’s starting to look cool! 🎮
#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
It’s starting to look cool! 🎮
#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
September 13, 2025 at 11:35 AM
New interior layout is coming together. Just added some trim details (thanks to an amazing tutoring session from @everlyjane.bsky.social ✨). Also experimenting with mechanics like picking up objects and autosaving.
It’s starting to look cool! 🎮
#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
It’s starting to look cool! 🎮
#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
Building a PartyRosterManager to handle who’s in the roster (pulled from the party!).
Also added the ability to trigger cutscenes after dialogue branches or item interaction.
This makes everything flow smoother and boosts accessibility.
Transitions are next!
#GameDev #Godot #IndieDev #RetroRPG
Also added the ability to trigger cutscenes after dialogue branches or item interaction.
This makes everything flow smoother and boosts accessibility.
Transitions are next!
#GameDev #Godot #IndieDev #RetroRPG
September 8, 2025 at 6:50 PM
Already building a scalable system that will let me write my own story soon. Interacting with props around the world makes everything feel more immersive!
For now I’m drawing inspiration from @dreamedaway.com — and who knows? Maybe one day I’ll even put out a demo! 🎮
#GameDev #Godot #IndieDev
For now I’m drawing inspiration from @dreamedaway.com — and who knows? Maybe one day I’ll even put out a demo! 🎮
#GameDev #Godot #IndieDev
August 30, 2025 at 7:36 PM
Already building a scalable system that will let me write my own story soon. Interacting with props around the world makes everything feel more immersive!
For now I’m drawing inspiration from @dreamedaway.com — and who knows? Maybe one day I’ll even put out a demo! 🎮
#GameDev #Godot #IndieDev
For now I’m drawing inspiration from @dreamedaway.com — and who knows? Maybe one day I’ll even put out a demo! 🎮
#GameDev #Godot #IndieDev
Experimenting with different NPC behaviors in Godot: patrol, wander… and my new favorite, observer — always faces the player when inside an area, then returns to default when they leave. 👀✨
Small details like this make the world feel so much more alive!
#GameDev #Godot #IndieDev #NPCDesign
Small details like this make the world feel so much more alive!
#GameDev #Godot #IndieDev #NPCDesign
August 30, 2025 at 5:05 PM
Experimenting with different NPC behaviors in Godot: patrol, wander… and my new favorite, observer — always faces the player when inside an area, then returns to default when they leave. 👀✨
Small details like this make the world feel so much more alive!
#GameDev #Godot #IndieDev #NPCDesign
Small details like this make the world feel so much more alive!
#GameDev #Godot #IndieDev #NPCDesign