Lukas Bruess
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lukasbruess.bsky.social
Lukas Bruess
@lukasbruess.bsky.social
Game Dev, Gadget Geek, Cable Enthusiast
Co-Founder & Technical Direction @deepskygamescoop.bsky.social
https://linktr.ee/deepskygames
📍Berlin 🎮🕶️📸
He/Him
Reposted by Lukas Bruess
This is much more fun than it should be
April 4, 2025 at 3:25 PM
Reposted by Lukas Bruess
I spent weeks labouring over the tiniest details ️‍🌈

All my favourite creatures under the rainbow! Watercolour and ink
January 14, 2025 at 6:30 AM
Reposted by Lukas Bruess
Game design is adjusting a billion curves to do something that is simple in abstract but a nightmare under the hood.

Stuff like ~

* Building a boat that moves somewhat sanely in UE5 *
January 9, 2025 at 11:43 AM
It's been a really crazy year!
And I'm super proud of my fellow members at Deep Sky.
Looking forward to talking more about our upcoming game once we are ready to share more :)
Wrapping up the year with a recap of our achievements in 2024:
🙌 Founded our worker-owned cooperative studio
🙌 Received Medienboard funding for All Hands, an undystopian couch co-op about sailing a solarpunk landscape
🙌 Guilherme joined as 5th coop member
🙌 Finished 3 work-for-hire projects
(1/2)
January 2, 2025 at 10:58 AM
Reposted by Lukas Bruess
For those of you interested, one of our members (Alex, on the left) ((me)) participated in a panel on unions, cooperatives, and other progressive labor issues at AMAZE earlier this year :)

Lovingly preserved for posterity (that's y'all)

youtu.be/RB6RmMTqg5A
A MAZE Organize! - Games Cooperatives and Unions Panel
YouTube video by Deep Sky Games Cooperative
youtu.be
December 5, 2024 at 4:39 PM
I love taking pictures on my old Canon 600d 📸
But polishing up the results? 🫧
Starting that easily takes me a couple of years.
The funny part: I always forget that it's super worth it.

Do you also have hobbies where you tend to procrastinate on a specific bit of it? 😀
December 8, 2024 at 5:01 PM
Reposted by Lukas Bruess
GAME DEV PRO TIP

Achievements should be about the important things in the game.

Black Mesa folks got it right.
November 27, 2024 at 12:30 PM
Reposted by Lukas Bruess
This really resumes the indie game dev experience
November 27, 2024 at 11:00 AM
Always love DIY ways to make mocap look great in game while not even having a shoe string budget :D (making sailing anims for our upcoming game <3)
November 29, 2024 at 11:57 AM
Reposted by Lukas Bruess
November 25, 2024 at 4:25 PM