LuBu
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lubu.bsky.social
LuBu
@lubu.bsky.social
🔽Lukas Büffel
💥VFX and other stuff at Tiny Roar
💾Unity & Playdate GameDev
🎮Working on Lou's Lagoon & Gloom Gate
🗣️DE/EN
🚹He/Him

https://linktr.ee/Lu_Bu
November 13, 2025 at 9:32 AM
@obviousdev.bsky.social, @clarisssimo.bsky.social and I made a chaotic soccer-like game in 48 hours for this year's #innojam (topic: Flip the Rules) and we actually placed #1 in the overall category ✨

We had an awesome weekend and we will upload and share the game soon 😊
But first: Some sleep 💤
November 9, 2025 at 9:06 PM
Hey #PitchYaGame people 👋 Here is my game

🛡️G l o o m G a t e⚔️

It's a pocket-sized, 1-bit action RPG/Dungeon Crawler exclusively for @play.date 💛
It has reaction based fights, a node based overworld and of course Souls-Like elements 😏

I hope you like it 🥰
November 7, 2025 at 2:50 PM
We survived 😄

Time: 01:29:21
October 3, 2025 at 8:20 PM
I really, really enjoy Peacemaker Season 2 🕊️
Episode 6 was awesome!
September 26, 2025 at 5:48 PM
BnL Corp. CEO Shelby Forthright has told analysts that people without Hoverchairs may one day be at a "significant convenience disadvantage" compared to those who do use the tech:
September 15, 2025 at 2:56 PM
The environments are set up similarly, but the values are more in a grayish dithered area. Plus some fog, to fade out distant objects. All of that leaves enough room for enemies to stand out. The camera rotates around the axis on which the enemies stand, to sell a somewhat convincing 3D illusion🏰
July 27, 2025 at 2:10 PM
The last step for the characters are the shadows. I render the character a second time, but overwrite the shader to do just two things:
Render every pixel black and move every vertex on y=0. That way I have an animated drop shadow, independent of the light's position💡
July 27, 2025 at 2:10 PM
To make them stick out a little bit more in game, there is a black outline, which gets rendered behind everything else. That way, white lines of the background get broken up, when they cross the characters. Makes them more readable👌
July 27, 2025 at 2:10 PM
To make the characters more readable, I apply a white outline to them, that acts also a bit like an edge highlighting. That way you can recognize contours, even if that part is completely black🌚
July 27, 2025 at 2:10 PM
Instead of dithering the whole range of brightness values, the shader clamps the lowest values to black and the highest to white. In between, there is a little bit left that gets dithered. I decided to do it like that to give the characters a much higher contrast, which fits the game very well✨
July 27, 2025 at 2:10 PM
The next big step is to change the render pipeline, so it outputs an image, that runs through a custom shader, to give it this 1-bit look. Super easy to set up in URP in Unity😊
July 27, 2025 at 2:10 PM
I added a Unity Recorder Track to the timeline, so I can separate the animations, however I want them, conveniently into its own GIF. The transparent GIFs are rendered in 400x240 pixel and 50 fps and exported directly into my Playdate project😏
July 27, 2025 at 2:10 PM
Here is an overview of how I’ve set up the Art-Pipeline for Gloom Gate 👀

The Characters and the Environment are pre-rendered. I use Unity for that step. Each Character has its own Timeline, which plays all animations and handles transitions if needed.
▶️🧵

#1bit #pixelart #playdate #gamedev
July 27, 2025 at 2:10 PM
This is how battles look like in
🛡️G l o o m G a t e⚔️

#indiegame #playdate #1bit #gamedev
July 24, 2025 at 9:31 PM
When I talk about game dev and someone mentions AI
July 22, 2025 at 4:02 PM
I'm going to present my current Playdate-project next Monday at @indietreff.bsky.social in Hamburg.

It's called

🛡️G l o o m G a t e⚔️

and it's an action RPG with reaction based fights, a node based overworld, Souls-Like elements and still looooots of missing features. But I'm getting there😅
July 18, 2025 at 10:32 PM
Well, you can have this mirror selfie :D
July 9, 2025 at 5:11 PM
Love the Melon-Fish 😍
June 12, 2025 at 1:13 PM
June 5, 2025 at 3:40 PM
May 26, 2025 at 3:13 PM
I've set up a Unity Timeline for recording different Gifs of every animation state I need and export them right into my project source folder. This works super well!

(Not my model though. I bought a nice pack of creatures in the current sale)
May 8, 2025 at 11:38 AM
Got these really cool Playdate Community Award Badges for my Nomination. Shout-out to Paul Straw for crafting them. They are even magnetic ✨🤩
April 30, 2025 at 5:33 PM
Yep.
April 11, 2025 at 12:20 AM
Unser Game war auch kurz zu sehen 👀
March 27, 2025 at 2:45 PM