Full time introvert and somewhat functional human being. Spend too much time reading about video games and art.
Here's a short sci-film film:
Here's a short sci-film film:
- Commissioned woodcarving
- Commissioned woodcarving
welcome back flan mouse
welcome back flan mouse
here's some stuff I made recently
here's some stuff I made recently
It's about setting up test-levels for art direction (and more)
I'm new to this blog thing so tell me honestly what you think alright?
It's about setting up test-levels for art direction (and more)
I'm new to this blog thing so tell me honestly what you think alright?
portfolio: www.artstation.com/stobin
portfolio: www.artstation.com/stobin
I’d animate the bug itself moving. But the way the cannon reacts is nearly 100% generated using my spatial tools. Primarily the physics and aim tools. He was so easy to animate!
I’d animate the bug itself moving. But the way the cannon reacts is nearly 100% generated using my spatial tools. Primarily the physics and aim tools. He was so easy to animate!
Fucking tourists.
Fucking tourists.