Linco
linc-1.bsky.social
Linco
@linc-1.bsky.social
VFX Artist, Environment Artist
How Vertex Animated Textures work. Nice for real time FX that you want to pause/ rewind, just read the texture in reverse.

Utilized rigid body sim in Blender and baked it using the OpenVAT extension, created by Luke Stilson

#ue5 #realtimevfx #techart #gameart #indiedev
October 20, 2025 at 5:31 PM
Finished Time Reversal #VFX!

Huge benefit of implementing VAT is the ability to pause, and also just rewind a simulation by just reading the texture backwards! Tech breakdowns posted next week!

#stylized #gameart #realtimevfx #UE5 #indiedev
October 13, 2025 at 4:48 PM
WIP of Time Reversal #VFX, wanted to explore some VAT (vertex animated texture) tech with the add-on OpenVAT for Blender.

#ue5 #realtimevfx #stylized #gameart
October 6, 2025 at 9:15 PM
Planning and #conceptart for a time rewind #VFX! Going to continue working with my Otto the octopus character.

#indiedev #gameart #realtimevfx #stylized
September 29, 2025 at 5:03 PM
Explanation for part of the water transformation #VFX

#realtimevfx #ue5 #techart #gameart #indiedev
September 22, 2025 at 10:04 PM
VFX breakdown for the water explosion!

#VFX #ue5 #stylized #gameart #realtimevfx
September 15, 2025 at 9:45 PM
#VFX breakdowns for the water bubble

#ue5 #stylized #indiedev #realtimevfx
September 8, 2025 at 10:04 PM
Comparison with and without the toon post process shader. #VFX #stylized #techart #ue5 #indiedev
September 1, 2025 at 10:02 PM
Alternative angle for #stylized water enchantment VFX!

#ue5 #realtimevfx #gameart #indiedev #vfxfriday
August 22, 2025 at 6:06 PM
Finished water enchantment #VFX 🌊

#stylized #realtimevfx #ue5 #indiedev #gameart
August 18, 2025 at 4:11 PM
More #WIP for a water enchanting #VFX

Got side tracked a bit on a toon shader, and changed up some props.

#realtimevfx #indiedev #gamedev #ue5 #3dart
August 11, 2025 at 4:15 PM
Got some time to work on some personal projects!
Water explosion VFX #wip from my previous concept 🌊

#vfx #realtimevfx #ue5 #stylized #indiedev
August 4, 2025 at 4:07 PM
Concept art for a sword enchantment #vfx I'm working on.

#procreate #conceptart #stylized #indiedev #gameart
June 16, 2025 at 4:08 PM
Sword used for my black hole slash #vfx. Sword was inspired by the Sword of Actuation in #berserk
Thanks to 'Art of Effective Rigging 2' by @pierrick_picaut which is where I learned a tremendous amount.

#blender #rigging #gameart #indiedev #stylized
May 12, 2025 at 9:02 PM
Breakdowns for sword slash!

#stylized #UE5 #vfx #gameart #realtimevfx
May 5, 2025 at 10:02 PM
The tech behind the black hole #VFX using some vertex shader tricks and linking it with BP.

#UE5 #gameart #techart #realtimevfx #indiedev
April 28, 2025 at 4:12 PM
Breakdown of the #stylized blackhole #vfx

#UE5 #indiedev #gameart #realtimevfx
April 21, 2025 at 4:04 PM
Some in-game integration for my black hole slash #VFX

#UE5 #Blueprint #stylized #realtimevfx #indiedev
April 15, 2025 at 9:29 PM
Finished black hole slash #vfx! Learned a lot of cool tech in the process, like blur shaders, sucking in the dummy mesh, etc. Will share breakdowns soon!

#realtimevfx #ue5 #stylized
March 31, 2025 at 4:54 PM
Another WIP of the black hole slash #vfx. Decided to go for a single slash

#realtimevfx #ue5 #gameart #stylized
March 24, 2025 at 6:06 PM
WIP of the blackhole slash vfx

#ue5 #vfx #realtimevfx #gameart #wip
March 17, 2025 at 4:23 PM
Simple vfx concept art for a #stylized blackhole slash!

#vfx #conceptart #gameart
March 10, 2025 at 5:01 PM
Some of the tech for the ice virus #realtimevfx

Multiple ways to skin a cat, but I went for some vertex offset + vertex paint shader work to get these ice spikes similar to #Promare

#ue5 #techart #gameart #indiedev
January 29, 2025 at 6:00 PM
Some #blueprint integration for my ice virus #vfx in #ue5!

#realtimevfx #unrealengine #vfxfriday
January 24, 2025 at 7:00 PM
I'll call this #vfx finished!
Ice Virus projectile inspired by the stylish film #Promare

#realtimevfx #gameart #ue5
January 20, 2025 at 6:00 PM