Objectively superior to the original in almost every way which is not bad going when your predecessor is one of the best games ever. The only sliver of criticism I can manage is it being that bit more familiar inevitably means it doesn't quite have the same magic as the first time.
Objectively superior to the original in almost every way which is not bad going when your predecessor is one of the best games ever. The only sliver of criticism I can manage is it being that bit more familiar inevitably means it doesn't quite have the same magic as the first time.
Lovely little game of househunting in Amsterdam turned into a demented fever dream. A lot of delightful local touches if you know the city but should be relatable to anyone who's interacted with a major city property market in the last decade. Completely free on Steam!
Lovely little game of househunting in Amsterdam turned into a demented fever dream. A lot of delightful local touches if you know the city but should be relatable to anyone who's interacted with a major city property market in the last decade. Completely free on Steam!
Deeply derivative in many respects, though the setting is somewhat novel at least. But it looks great, is well written and generally well made and demands very little of you (including crucially of your time). Plenty to like overall.
Deeply derivative in many respects, though the setting is somewhat novel at least. But it looks great, is well written and generally well made and demands very little of you (including crucially of your time). Plenty to like overall.
Really nails the Dune vibe both visually and through lots of clever design decisions encouraging you to buy into the world. But while it works surprisingly well as a survival MMO, I really wish this had been a single player RPG instead. I hope that game gets made some day.
Really nails the Dune vibe both visually and through lots of clever design decisions encouraging you to buy into the world. But while it works surprisingly well as a survival MMO, I really wish this had been a single player RPG instead. I hope that game gets made some day.
Yes I'm only just playing it now.
My first soulslike and I was worried it wouldn't be my bag and in some way it isn't (I hate that it's so obtuse you basically can't play it without a wiki). But overall, yeah, it's really good, just an incredible piece of game-making craft.
Yes I'm only just playing it now.
My first soulslike and I was worried it wouldn't be my bag and in some way it isn't (I hate that it's so obtuse you basically can't play it without a wiki). But overall, yeah, it's really good, just an incredible piece of game-making craft.
Favourite game of the year so far. Has lots going for it but above all what stands out is the feeling of being fresh and distinctive on many levels: visually, narratively, mechanically. Makes me really wish we could have more AAA games this adventurous (won't happen).
Favourite game of the year so far. Has lots going for it but above all what stands out is the feeling of being fresh and distinctive on many levels: visually, narratively, mechanically. Makes me really wish we could have more AAA games this adventurous (won't happen).
Didn't really think this would be my bag but I had a blast. Good, dumb fun. OK, it does get a bit repetitive. It's not a long game but only just about avoids overstaying its welcome. Perfect "why not?" Game Pass game.
Didn't really think this would be my bag but I had a blast. Good, dumb fun. OK, it does get a bit repetitive. It's not a long game but only just about avoids overstaying its welcome. Perfect "why not?" Game Pass game.
Sort of wanted to like it more than I ultimately did. It's all very well executed and looks incredible but ultimately the stunning visual design doesn't quite make up for the plodding narrative and overfamiliar RPG mechanics. Really started to drag about halfway through for me.
Sort of wanted to like it more than I ultimately did. It's all very well executed and looks incredible but ultimately the stunning visual design doesn't quite make up for the plodding narrative and overfamiliar RPG mechanics. Really started to drag about halfway through for me.
Played mostly en route to/from GDC. This is more like what I was hoping for from Teenage Exocolonist. The writing is wonderfully atmospheric and cleverly mechanises the visual novel to create satisfying game loop despite "go talk to someone" being basically the only mechanic.
Played mostly en route to/from GDC. This is more like what I was hoping for from Teenage Exocolonist. The writing is wonderfully atmospheric and cleverly mechanises the visual novel to create satisfying game loop despite "go talk to someone" being basically the only mechanic.
Surprisingly interesting game! Enjoyed the genre hopping a lot - it's almost an homage to the FPS. You get a Hitman level, then a Far Cry level, then a Resident Evil level. Some are stronger than others but it's mostly very accomplished stuff.
Surprisingly interesting game! Enjoyed the genre hopping a lot - it's almost an homage to the FPS. You get a Hitman level, then a Far Cry level, then a Resident Evil level. Some are stronger than others but it's mostly very accomplished stuff.
How many points do you award for style? Seriously flawed game in a lot of ways but it's brilliantly written and acted, looks and sounds great, and just absolutely nails the vibe. In the end that easily outweighs the (numerous) shortcomings.
How many points do you award for style? Seriously flawed game in a lot of ways but it's brilliantly written and acted, looks and sounds great, and just absolutely nails the vibe. In the end that easily outweighs the (numerous) shortcomings.
Had high hopes for this but was a bit underwhelmed. The writing is good but it doesn't really have a central narrative so lacks a bit of direction and momentum. Also the card game elements are so thin you wonder why they exist at all.
Had high hopes for this but was a bit underwhelmed. The writing is good but it doesn't really have a central narrative so lacks a bit of direction and momentum. Also the card game elements are so thin you wonder why they exist at all.
If so, there could also be a halo effect for other games – one of our dev surveys earlier this year found that developers consider Game Pass by far the best major platform for discoverability.
If so, there could also be a halo effect for other games – one of our dev surveys earlier this year found that developers consider Game Pass by far the best major platform for discoverability.