Leth Davidson
Leth Davidson
@lethdavidson.bsky.social
Occasional gamedev.
Ah, my bad. In that case, the only thing that comes to mind is the Kishōtenketsu "plot without conflict" 4-act structure that is often used in 4 panel comics. This page goes into the four acts and examples of it's use. Hopefully you find something!
stilleatingoranges.tumblr.com/post/2515396...
November 8, 2025 at 1:32 AM
Atelier Sophie 2; the game has those "squeeze through gaps" moments, but most of them are placed in-front of areas that are so wide you could walk through them. It makes the visual of squeezing or shimming very funny when the mismatch is so dramatic.
October 1, 2025 at 4:39 AM
Does it count as squeezing through a gap if you could just walk through it normally?
October 1, 2025 at 4:32 AM
August 27, 2025 at 5:50 AM
The reason it looks washed out is that the first shot is actually from the ps3/360 hd rerelease, and it had some lighting bugs which blew out certain scenes like this. Here's a shot from the ps2, it still has the sky-obscuring light but it's not so overwhelming.
August 23, 2025 at 10:41 PM
I had a very fun time with it. Ontop of being a cute story in-on-itself, i feel like it was very good at having very striking sentences. Lots of good screepgrabs. Thanks for all the work you did, i had a blast.
May 27, 2025 at 8:54 PM