Léo Caussan - The Bibites : Digital Life
banner
leocaussan.bsky.social
Léo Caussan - The Bibites : Digital Life
@leocaussan.bsky.social
Creator of The Bibites
Polymath Enthusiast 💫
Independent Researcher 🔬
Humanitarian Rationalist 👤
The Submission deadline is September 13th!
Evolve (or design) your champion by then, and try to win the awesome prize of receiving a hand-crocheted (by me) plushie of your champion!

The Rules and Maps:
tinyurl.com/32xvw7zh

The Submission Form:
docs.google.com/forms/d/e/1F...
August 15, 2025 at 3:11 PM
A new public version of The Bibites (0.6.2) is out now!

The main flashiest feature is the Steam Workshop integration that allows you to share bibites, scenarios, etc. in an easier manner than ever!

But don't worry, we've got lots of stuff for everyone!
And a surprise!

⬇️more
June 26, 2025 at 3:41 PM
Folks, we did it 😎
February 26, 2025 at 3:40 PM
A few people asked about wanting to have a better look at my math notes for the revision to the bite system
Here nerds! (I can't talk much as I'm the one who made them, but still)
February 17, 2025 at 4:25 PM
This is a pretty cool scene I captured while searching for B-roll footage for my next video

Even Digital Life has drama and disputes

Makes me think of all the lives, wars, and events, that take place continuously with our physical microorganisms, and at such an enormous scale

#ALife
February 6, 2025 at 7:30 PM
Peak AI moment
January 25, 2025 at 11:42 PM
Does this make my point?
I think it makes my point

Don't worry about the point, just look at it
December 13, 2024 at 5:15 PM
Wish I started learning Manim sooner

It's such a powerful (but admitedly complex and convoluted) tool for making mathematically driven animations easily (once you get the hang of it)

I'm only scratching the surface, but it'll make video making much faster
December 12, 2024 at 7:10 PM
Tests of procedural animation all in shader
placeholder material displaying the normal of each body part

Floppier arms would be nice, but figuring out new SDFs, especially with normals, which are needed for future shading and texturing, is hard
December 6, 2024 at 4:16 PM