Abenthy
laundryfrog.bsky.social
Abenthy
@laundryfrog.bsky.social
Technical Animator and lover of amphibians
he/him
current: looking for new opportunities
past: Toca Boca, Goodbye Kansas
i can't just have a super nice leg and nothing interesting for the rest of the body now
October 21, 2025 at 8:54 AM
- but since it seems like the default workflow is to have bones as control objects it might be annoying to have to do it individually
- i haven't found a way to mass edit bones which would make the above way easier (except via code but it would be nice to be able to do it from the properties panel)
October 21, 2025 at 8:52 AM
- back to bones: it's really nice checking/unchecking "deform" on each individual bone instead of making your own system or manually selecting the correct joints every time you bind the mesh. or manually adding/removing the correct joints from the skin every time
October 21, 2025 at 8:49 AM
- it's REALLY ANNOYING that doing a print() in a script in the Text Editor doesn't log to the Python Console. it feels so unnecessary to have the system console as a whole separate window :(
October 21, 2025 at 8:40 AM
- dipping my toes into scripting and i'd forgotten how it felt to not know anything. it seems mostly intuitive and comparable in difficulty to maya cmds so far
- WHY doesn't blender remember the selection order. so many of my my lazy helper scripts in maya rely on selection order of 2-4 objects
October 21, 2025 at 8:37 AM
- i was going insane trying to get good orientations for my legs (not completely straight along any axis) until i realized i can rotate stuff in pose mode and apply that to the rest pose for perfectly planar limbs
- it feels odd to apply the ik to the middle bone
October 21, 2025 at 8:31 AM
- i REALLY wish i could have "both" bones and joints though. my corrective joints look more clunky as bones :(
- the edit mode/pose mode was annoying but is growing on me. it's nice to have completely clean transform channels in pose mode and makes it less weird to use bones as control objects
October 21, 2025 at 8:27 AM
thoughts on rigging in blender so far:
- bones instead of joints was initially annoying but i kind of get it. in a lot of situations they do kind of make more sense and feel more intuitive
- bones leading to no leaf joints is nice. feels a little cleaner :D
(1/?)
October 21, 2025 at 8:21 AM