Lara
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larahug.bsky.social
Lara
@larahug.bsky.social
- indie gamedev - 🏳️‍⚧️ She/it 🏳️‍⚧️

Oooohhhh you’re are shader lover aren’t you
Oooohhh You want to kiss tessellated geometry don’t you

Techy arty bitch trying to make a game among the horrors

Catlike
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December 5, 2025 at 9:30 AM
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i run linux
December 3, 2025 at 1:59 PM
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A fairly common issue I see with indy game posts, most notibly solo projects, is readabilty- the ability for the audience to translate or parse the visuals being shown.

This is a tricky issue as a solo devs are so used to seeing the individual parts they process the visuals with bias.
December 3, 2025 at 7:46 PM
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December 2, 2025 at 6:49 AM
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somber weapon
November 30, 2025 at 7:50 PM
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until we return, paradise interred
November 28, 2025 at 4:19 AM
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September 10, 2025 at 10:18 AM
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I think I have the basics for the face animation system in place. Should be expandable for future iteration.

#CherubDev #UE5
November 26, 2025 at 7:01 AM
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Organising your game art assets can be daunting and messy when you start out, so here is a few tips:

Lets look at these examples.

Dented Barrel
Large dented barrel
Large barrel
Old barrel
Explosive barrel
Exploded barrel
November 25, 2025 at 11:09 PM
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Someone asked me to reshare my technique for judder free stair collision.

Here it is using my finest finger drawing on my phone.

#gamedev #indydev #gameart
November 26, 2025 at 12:00 AM
The rare and elusive 4 hour parking, it’s a good day
November 25, 2025 at 8:03 AM
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"there are no third spaces anymore" wrong. blast furnace
November 25, 2025 at 12:59 AM
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Jacket done.

#CherubDev #UE5
November 17, 2025 at 2:48 AM
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November 15, 2025 at 6:14 AM
Everyone must see how fucking cute my cat is
November 13, 2025 at 12:55 AM
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I wanted to try doing a off-brand style, and I happen to notice my Gwenpool comics on the shelf. So, let's try Gurihiru style.

Results are not bad, but man do I hate trying to ink such thin lines. I like my lines chunky and backgrounds splatty.

#CherubArt
April 7, 2025 at 6:17 AM
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I really wish games designers start to consider food and drink as a pool rather than a pill.

In other words, munching on food drains its health bar and adds to yours. Food and drink take time to fully consume, and you can hold it as you walk and casually munch, sip and set aside for later.
November 5, 2025 at 10:56 AM
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Can you fix her?
November 1, 2025 at 9:08 PM
Sketch kinda day
October 27, 2025 at 10:43 AM
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Thanks for reading.

After nearly 30 years in gamedev, I retrained out of the industry for stability and sanity. However, that means starting over at base wages. If you can help support my writing and tutorials, that would really help.

Www.ko-fi.com/dellak

Www.patreon.com/darkling
Get more from Delaney King on Patreon
creating Art, Games, Tutorials, 3D art, game assets, game art tu
Www.patreon.com
October 25, 2025 at 1:16 AM
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A quick gamedev history story.

When I started my career, there were so few 3d artist the company I was hired by had to start a training school to make enough to actually make a big game.

At first we didn't know anything. Real time 3D was new and primitive, and nobody really had mastered it.
October 25, 2025 at 12:18 AM
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October 24, 2025 at 11:09 PM
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I haven't opened this app in months, i didn't expect all the notifications 🫣 hello everyone

Since you guys seemed to like my other bird griffin post, here's some recent bullfinch mini griffins 🪶
October 24, 2025 at 6:15 PM
Fucking 0

I’ve literally been picked up and rotated, life changing experience to know I can just be rotated at any point
October 25, 2025 at 11:07 PM
the uv's of a burnt out 3D artist lol, will actually make these good after ive had fun texturing for a bit

for now its, get it done to a level that works and focus on the parts of the process that matter most for my own enjoyment and to get to the final product faster
October 25, 2025 at 10:05 AM