Land Chaunax
landchaunax.bsky.social
Land Chaunax
@landchaunax.bsky.social
UE Generalist including working with Mass, working on a physics-based Real Time Strategy / Third Person hybrid game and a plugin, based in Ireland.
It would be great if my Laptop could calm down
November 27, 2025 at 4:29 PM
Only the brightest health bars
November 15, 2025 at 6:07 PM
Working on selection healthbars for my plugin, turns out Particles are cheaper than UI widgets...
November 15, 2025 at 10:24 AM
My site on my computer vs my phone... why? 🥲
November 13, 2025 at 4:15 PM
Would anyone here have expertise about releasing plugins on FAB or similar marketplaces? I've made a blueprint-friendly plugin using Mass in UE5. If anyone has advice about selling plugins, I would appreciate it.
October 27, 2025 at 9:48 AM
Which engine noise is better? My finger snap (1st) or my mic hit (2nd)
October 23, 2025 at 2:14 PM
The locomotion system in Unreal with physics is so funny. Please disregard that this model uses world position and not local position (Arms shifting color when it moves). I swear I fixed it later (also made materials double-sided).
October 17, 2025 at 9:55 AM
Stomach wiggles (yes I call it stomach even though there are more organs there)
October 17, 2025 at 9:46 AM
I wonder if this makes sense as a mechanic for the Stack O Bot #UnrealJam. Also, it's supposed to be a grappling hook, not a bungee jump...
August 16, 2025 at 5:54 PM
Didn't manage to create everything in my scope (wanted some RTS) for #KenneyJam, but at least there's something there. The base is good for further things afterwards anyway!

If anyone wants to try it, I'd suggest waiting until I fix the performance.
July 20, 2025 at 5:23 PM
A lot of improvements, still some stuff left to go #KenneyJam
For example, I just realised I forgot to add shadows to them while uploading this video
July 20, 2025 at 11:22 AM
Only 6.5 hours more to go, still a fair amount left, hopefully will make it, at least this looks funny.
July 20, 2025 at 9:37 AM
Finally, the basics are set up for the #KenneyJam, although there are still some issues. Might still do more simulated parts, i.e., hands and leg ends, but animations don't play as nicely.
July 19, 2025 at 9:13 AM
Which shader is better? It's supposed to feel like an energy ball. #gamedev
May 10, 2025 at 9:10 AM
The Robots will come for me first. I have made my creations suffer for too long.
April 30, 2025 at 11:48 AM