here are some character concepts for a gamedev rpg project i'd like to realize eventually. they're not real yet, but ive grown attached to their stories.
here are some character concepts for a gamedev rpg project i'd like to realize eventually. they're not real yet, but ive grown attached to their stories.
the #NintendoSwitch2 doesn't have ..the *worst* logo i've ever seen, but perhaps the most disappointing.
i feel like i managed something better in five minutes low effort on my laptop. (surely given time i or the fandom could do way better even.)
the #NintendoSwitch2 doesn't have ..the *worst* logo i've ever seen, but perhaps the most disappointing.
i feel like i managed something better in five minutes low effort on my laptop. (surely given time i or the fandom could do way better even.)
--oh wait, did i never post this anywhere?
SO UH yeaa, here's some progress i've made on a #WIP tank game i've been toying with. footage is actually is from a month or two ago, i haven't made much progress control wise, still janky.
mechanics, story, and hook still secret.
i realize im not the only one whos had this #amphibarune idea, still i think the vibe im aiming for is very very interesting. #fanart #artist #art #wip
i realize im not the only one whos had this #amphibarune idea, still i think the vibe im aiming for is very very interesting. #fanart #artist #art #wip
but it needed a touch of something lentil
but it needed a touch of something lentil
been stumped for a while on what to call my golem things, but currently considering calling them "amatons," a pun on italian word "amato" (beloved) and automaton.
as for individuals, i've hard a hard time coming up with any names.. (1/2)
#blender #b3d #indieanimator #indiedev
been stumped for a while on what to call my golem things, but currently considering calling them "amatons," a pun on italian word "amato" (beloved) and automaton.
as for individuals, i've hard a hard time coming up with any names.. (1/2)
#blender #b3d #indieanimator #indiedev
spent basically all of today trying to animate my stretchy golem thingy.. managed to get like half of it done.
i haven't done any walk cycles or turns in a long while so its a little funky. #blender #b3d
spent basically all of today trying to animate my stretchy golem thingy.. managed to get like half of it done.
i haven't done any walk cycles or turns in a long while so its a little funky. #blender #b3d
i was pretty satisfied with how the original turned out, but wanted more control over bend and individual points; that's the sucky part about IK.
here's my progress so far.. cool, but still not quite there. (1/2)
#blender #b3d #animation #indiedev
i was pretty satisfied with how the original turned out, but wanted more control over bend and individual points; that's the sucky part about IK.
here's my progress so far.. cool, but still not quite there. (1/2)
#blender #b3d #animation #indiedev
i tried to stay authentic to the original design while "chibi-fying" it up. i didn't end up modeling the firebox, i figure it would be make sense as a texture down the line. currently the lettering is the only actual texture present, so it could stand to be optimized.
i tried to stay authentic to the original design while "chibi-fying" it up. i didn't end up modeling the firebox, i figure it would be make sense as a texture down the line. currently the lettering is the only actual texture present, so it could stand to be optimized.
i wanted to take a break from gamedev and do something fun.. that ofc is still technically gamedev 🤷♀️
there to be a train in areas of my game, and thought it would be a cute cameo, once i fudge the design a bit.
#blender #indiedev #gamedev #animation
i wanted to take a break from gamedev and do something fun.. that ofc is still technically gamedev 🤷♀️
there to be a train in areas of my game, and thought it would be a cute cameo, once i fudge the design a bit.
#blender #indiedev #gamedev #animation
I created the concept + animation for this character a while ago, and attempted to post a gif before, but just now realized I can post videos, so..
(more info behind the design process below)
#blender #b3d #animation #characterdesign #indiedev
I created the concept + animation for this character a while ago, and attempted to post a gif before, but just now realized I can post videos, so..
(more info behind the design process below)
#blender #b3d #animation #characterdesign #indiedev
- flat colors are hopefully temporary? texture-wise i'm still unsure of what I'm going to do, or how detailed to get with it. #gamedev #indiedev #blender #b3d #lowpoly
It was an interesting exercise where the design of a bee emerged from a necessity of things I wanted it do.
#characterdesign #blender #b3d #oc #animation
It was an interesting exercise where the design of a bee emerged from a necessity of things I wanted it do.
#characterdesign #blender #b3d #oc #animation
#blender #b3d #animation #characterdesign #artist
#blender #b3d #animation #characterdesign #artist
..There's probably somethings here that'll need updating later, but hope this'll do. #blender #b3d #indiedev #animator