#itchio #goedwaregamejam #goedware #indiegame #indiegames #indiegamedev #indiedev #gamedev #gamedesign #unity #unreal #godot #learn #fun #prizes #community #devlog
#itchio #goedwaregamejam #goedware #indiegame #indiegames #indiegamedev #indiedev #gamedev #gamedesign #unity #unreal #godot #learn #fun #prizes #community #devlog
For example if you want to remove the enemy you would need to do it in at least 3 places. I could also go for
-Enemy
--assets
--resources
--src
Advantage is when removing the enemy it should be just removing the directory.
What do you do either of this 2, a complete new flavor? #daretoask
For example if you want to remove the enemy you would need to do it in at least 3 places. I could also go for
-Enemy
--assets
--resources
--src
Advantage is when removing the enemy it should be just removing the directory.
What do you do either of this 2, a complete new flavor? #daretoask
Now this splits functionality very nicely also infrastructural
Src = code = connected to vsstudio code/rider
Resources = scene/engine = connected to Godot
Assets = images/models = blender/krita ect
However disadvantage if you want to see your project as a collection of components
Now this splits functionality very nicely also infrastructural
Src = code = connected to vsstudio code/rider
Resources = scene/engine = connected to Godot
Assets = images/models = blender/krita ect
However disadvantage if you want to see your project as a collection of components
The flip side of they coin is of course it slows down the coding/progress
The flip side of they coin is of course it slows down the coding/progress