Lamiarts - Working on Dungeon Dining
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lamiarts.bsky.social
Lamiarts - Working on Dungeon Dining
@lamiarts.bsky.social
Webdeveloper by day, Wannabe Gamedeveloper by night. Using godot,blender and krita
3/3
For example if you want to remove the enemy you would need to do it in at least 3 places. I could also go for

-Enemy
--assets
--resources
--src

Advantage is when removing the enemy it should be just removing the directory.

What do you do either of this 2, a complete new flavor? #daretoask
February 22, 2025 at 2:01 PM
2/3

Now this splits functionality very nicely also infrastructural

Src = code = connected to vsstudio code/rider
Resources = scene/engine = connected to Godot
Assets = images/models = blender/krita ect

However disadvantage if you want to see your project as a collection of components
February 22, 2025 at 2:01 PM
For me it does as it feels more "real" and more my own. On top of that sometimes i get stuck coding or on an idea and its a great way to keep progress going while giving myself some time to let the code part go for a bit.

The flip side of they coin is of course it slows down the coding/progress
February 17, 2025 at 11:05 AM
Every time i start i think i will focus on code and use placeholder art. But every time i end up spending time on creating assets. However it will a broad idea of how i want it to look, witch much improvements i can make at a later date.
February 17, 2025 at 10:54 AM