Kyle Zhang
kyle-zhang.bsky.social
Kyle Zhang
@kyle-zhang.bsky.social
Artist from Taiwan.
Always feel I'm falling behind, so I just keep running.
Linktree: https://linktr.ee/kylezhang1138
October 30, 2025 at 2:29 PM
When you're an introvert but friends are extroverts.
嬉しすぎる!
#PawsHoofsClaws
#ScreeshotSaturday #GameDev #ゲーム製作 #獨立遊戲
October 18, 2025 at 2:44 PM
October 17, 2025 at 2:59 PM
It's not Firday yet?
働きたくない
#GameDev #Godot
October 16, 2025 at 12:59 PM
PSA: In Godot, if you want to handle root motion data in physics frame , you need to set the AnimationTree's Callback Mode > Process to Physics instead of Idle. Otherwise your character will move at a snail's pace.

#GameDev #Godot #Indiedev #ゲーム製作 #獨立遊戲
September 25, 2025 at 1:52 PM
Our little fox has a new friend!
By the way, we're consiering naming our game "Paws, Hooves, and Claws!" It's a game about team building and companionship.

#ScreenshotSaturday #Godot #IndieDev #ゲーム製作 #獨立遊戲
September 20, 2025 at 1:28 PM
I'm a happy little fox 🎵 living in a bankrupt town 🎵
I have no money 🎵 but I like running around 🎵

(Basic control is done! We're now building the combat and team system.)

#IndieDev #Godot #ScreenshotSaturday #ゲーム制作 #獨立遊戲
September 13, 2025 at 3:30 PM
Animating my character. Still need adjustment, but I'll improve it later™.

#Blender
September 6, 2025 at 4:00 PM
Improved the tail. Thanks to feedback from @syncviii on Threads!
The tail movement is now physics-based, using BoneDynamics plugin.

#Blender #GameAsset #IndieDev #ゲーム開発 #獨立遊戲
September 3, 2025 at 2:49 PM
September 2, 2025 at 3:50 PM
Timelapse of my recent work.

#Timelapse #Art #ArtByHumans #イラスト #繪圖
August 25, 2025 at 11:36 PM
Landscape.
I need more practice :/

#Art #DigitalArt #Timelapse #イラスト #繪圖
August 18, 2025 at 1:55 PM