Nick Klingensmith
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koujaku.bsky.social
Nick Klingensmith
@koujaku.bsky.social
XR at Qualcomm, author of http://stereokit.net, http://ferrlib.com, co-founder of Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him
I've been noodling with my own IDE! I made a Dear ImGui backend for the new StereoKit tech, and got carried away :)

Text editor with multi-cursor, and line numbers on the right!
Built-in cmake, with easy options for passing args when running!
Capture and embed app's window!
VSCode themes!
November 26, 2025 at 4:42 AM
PBR never gets old! New renderer has a nice way to generate custom mips, so I can actually get good IBL this time around. Also, bloom!
October 17, 2025 at 1:28 AM
I've been working on a new Vulkan renderer for StereoKit! Just over two weeks in, and I've amassed a nice collection of little feature demos :)

Instancing, single pass rendering, stencils, compute, 3D textures, mips, cubemaps, threaded upload, and a whole bunch more. Can't wait to get this into SK!
October 15, 2025 at 10:01 PM
Just uploaded the code for the little water sim demo I used for v0.3.10's promo video :) Nothing crazy in here, but may be of interest to some people!

github.com/maluoi/SKWat...
September 5, 2025 at 1:03 AM
Quick sketch in StereoKit, 3drwny on Twitter made a neat gif and I really wanted to touch it! No AO like the original had, but I did slot in some shadowmap stuff I've been working on.
August 15, 2025 at 6:01 AM
Looks like the latest SteamVR beta update has the OpenXR controller model extensions! SK v0.4 builds use it now, animation and everything. Super nice! 🥳
June 24, 2025 at 12:03 AM
StereoKit v0.3.10 is out! This XR engine has never felt so good :) Visual quality improvements, performance options, new APIs, bug fixes, a whoooole lot of work went into this release!

Check it out!
github.com/StereoKit/St...
February 27, 2025 at 12:51 AM