Nick Klingensmith
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koujaku.bsky.social
Nick Klingensmith
@koujaku.bsky.social
XR at Qualcomm, author of http://stereokit.net, http://ferrlib.com, co-founder of Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him
Aaand I whipped up a markdown renderer for it too, for documentation and rendering output from LLMs!
November 26, 2025 at 4:43 AM
Naturally, it runs StereoKit :)
November 26, 2025 at 4:42 AM
I've been noodling with my own IDE! I made a Dear ImGui backend for the new StereoKit tech, and got carried away :)

Text editor with multi-cursor, and line numbers on the right!
Built-in cmake, with easy options for passing args when running!
Capture and embed app's window!
VSCode themes!
November 26, 2025 at 4:42 AM
PBR never gets old! New renderer has a nice way to generate custom mips, so I can actually get good IBL this time around. Also, bloom!
October 17, 2025 at 1:28 AM
I've been working on a new Vulkan renderer for StereoKit! Just over two weeks in, and I've amassed a nice collection of little feature demos :)

Instancing, single pass rendering, stencils, compute, 3D textures, mips, cubemaps, threaded upload, and a whole bunch more. Can't wait to get this into SK!
October 15, 2025 at 10:01 PM
Just uploaded the code for the little water sim demo I used for v0.3.10's promo video :) Nothing crazy in here, but may be of interest to some people!

github.com/maluoi/SKWat...
September 5, 2025 at 1:03 AM
Quick sketch in StereoKit, 3drwny on Twitter made a neat gif and I really wanted to touch it! No AO like the original had, but I did slot in some shadowmap stuff I've been working on.
August 15, 2025 at 6:01 AM
Looks like the latest SteamVR beta update has the OpenXR controller model extensions! SK v0.4 builds use it now, animation and everything. Super nice! 🥳
June 24, 2025 at 12:03 AM
StereoKit v0.3.10 is out! This XR engine has never felt so good :) Visual quality improvements, performance options, new APIs, bug fixes, a whoooole lot of work went into this release!

Check it out!
github.com/StereoKit/St...
February 27, 2025 at 12:51 AM
Here's some shots from a recent trip to Bainbridge Island! Bainbridge itself was nice, but the Seattle Ferries are remarkably photogenic! So, these are all from the ferry itself :)
January 27, 2025 at 12:43 AM
More photos from London, these are all from St. Paul's Cathedral! Delightfully, they let you climb _all_ the way to the top of this one, giving you some rather spectacular views of the city! Also, very windy, and _very_ high up, kinda like a lighthouse.
January 19, 2025 at 10:01 PM
In my free time I've been noodling with a small app for editing photos via shaders! Basically a shader hot-reload editor plus a reflection powered panel inspector, and on-photo editing tools for certain pre-defined types.

It's been fun to noodle on, and I'm excited for when it's more feature rich!
December 11, 2024 at 4:40 AM
More shots from London! Just some misc. things I got while out walking. Westminster Abbey, National Theater, Winchester Palace, and some street with nice lighting :D #photography
November 25, 2024 at 4:46 AM
Here's Highgate Cemetery in London! A large portion of the cemetery looks like its residents get up and dance late at night, but then forget to close things up when they're done. It's a really quite a sight! #photography
November 18, 2024 at 4:04 AM
A quick shot of the Westminster Cathedral (Not the Abbey!) I’ve never seen a cathedral made from brick before, this one had a really dark and warm sort of vibe to it!
November 10, 2024 at 8:03 PM
Whenever I travel, I like to pick up a “trophy” to remember the trip by. I just got back from London, where I got a silver denarius from 213 AD! Valid currency in London at the time.

A denarius was worth about a day’s wages, and this one features the bloodthirsty Roman emperor Caracalla! Neat!
November 10, 2024 at 3:30 AM
StereoKit v0.3.8 is finally out, after a year of work, and quite a bit of life change! Lots of really fantastic features and improvements in here :)

I've attached builds of the StereoKitTest project to this release as well, so you can try out the demos!

github.com/StereoKit/St...
September 27, 2023 at 3:36 AM
I'm still really enamored with vertex based lighting and the performance it provides, so I've actually revisited this concept in StereoKit, and I _did_ ship that! This one's in the form of an open source collection of code files for StereoKit: https://github.com/maluoi/SKLightBake
May 25, 2023 at 5:56 PM
Here's another plugin I worked on for a while, but never shipped! It was a vertex light baking tool, which I had built to help optimize a GearVR title I was working on. It was fast enough it could update in-editor live, or on game startup!
May 25, 2023 at 5:50 PM
Here's an outline effect plugin I built for Unity and never shipped! I ultimately decided that I did _not_ want to do customer support for Unity shaders. It did however ship in Breach and Clear though :)
May 11, 2023 at 5:10 PM
Most of my pictures move, so I had to dig a little to find one that doesn't. Here's a project I'd love to revisit again someday, this was some visual experimentation for a VR arena shooter :)
May 11, 2023 at 5:01 PM