Kori
kori3141.bsky.social
Kori
@kori3141.bsky.social
Friend of Artists, Indie Game Fan, 🏳️‍⚧️, and lover of bearded dragons.
Then Kori said, "Let there be sound!" and there was sound.

In all actuality, this is honestly a smaller update than yesterday. Most of the systems were set up yesterday and just needed displays. Future updates include setting up corners and adding autorolls.

#gamedev #godot #transrights #idlegame
May 24, 2025 at 4:31 AM
Major backend update for my idle game, there are currently a few bugs to work out with my game (I think I accidentally synced together every button's cost). I want to get this working fully over the weekend, with a score display set up in the center of this screen too.

#gamedev #godot #idlegame
May 23, 2025 at 4:47 AM
More Idle Game Dev Progress, tonight I got my board set up for the board game portion, and made it so you can click between games. In the future, these squares will be able to upgrade and give more score when landed on.

#gamdev #indiedev #idlegame #godot #trans
May 22, 2025 at 3:36 AM
Here is my updated layout for my potential Idle Game, if anyone has any ideas let me know and I will try to implement them if I like them.
May 18, 2025 at 4:19 AM
My idle game is moving closer to a game now than just numbers going up! I am curious to see if anyone can figure out how my multipliers for the total score of dice rolls are currently working. They have a set rule and are not random.

#godot #indiedev #gamedev
April 24, 2025 at 4:28 AM
Really fun progress tonight! I have actual good-looking sprites! the walls and such are still WIP, and I will need to set up some Auto tiling features, but wow, is this version a step up from the last. For more information, see the following posts.

#gamedev #godot #pixel_art #indiedev
March 31, 2025 at 6:32 AM
Movement is now much better with working wall tiles and a flood fill being used to display movement! I am really happy with the progress so far.

#gamedev #godot #indiedev
March 6, 2025 at 5:25 AM
Gamedev Night 2! This is a very low art but I have the base of a working movement system for a tactics game. This includes the area of movement for any given character. A turn-end system that makes it so they can't move anymore and a reset for that if all characters are exhausted.
February 27, 2025 at 2:57 AM