KoKlusz
koklusz.bsky.social
KoKlusz
@koklusz.bsky.social
Reposted by KoKlusz
The state of HDR in the game industry right now is catastrophic.
Silent Hill F, AAA game, shipped w/out color grading in HDR, on top of the raised blacks that come with all UE HDR games

It doesn't look as it's supposed to in HDR, atmospehre is completely gone, devs either didn't know or care for it
September 24, 2025 at 3:14 AM
Reposted by KoKlusz
The #hdr on #Switch2 is unfortunately faked SDR (oversaturated and jacked up highlights).

Here's Native HDR versus SDR with BT2020 gamut mismatch and ramped up inverse tonemapping.
June 6, 2025 at 4:07 AM
Reposted by KoKlusz
After reverse engineering a ton of games,we've seen how devs might deal with this without understanding why.
If they notice HDR being washed out, instead of fixing the SDR gamma, they often put a random contrast boost in HDR, thus crushing shadow without properly replicating the reference SDR look.
May 14, 2025 at 2:04 PM
Reposted by KoKlusz
This is due to what we call "sRGB mismatch".
In SDR 90% of games encode colors with the sRGB formula, instead of using gamma 2.2, which is the formula that ~all displays use to decode. This causes a contrast boost near black in SDR that ends up missing in HDR, causing raised shadow in comparison.
May 14, 2025 at 1:48 PM
Reposted by KoKlusz
Almost no dev is aware of this, Unreal&Unity have this defect too! MS won't let go of sRGB!
Games' lighting is usually developed in SDR so the reference look has extra contrast.
Only a couple of HDR games don't fall for this, including AlanWake2 (it has a sRGB/2.2 toggle).
RenoDX&Luma mods fix this.
May 14, 2025 at 1:56 PM