Silent Hill F, AAA game, shipped w/out color grading in HDR, on top of the raised blacks that come with all UE HDR games
It doesn't look as it's supposed to in HDR, atmospehre is completely gone, devs either didn't know or care for it
Silent Hill F, AAA game, shipped w/out color grading in HDR, on top of the raised blacks that come with all UE HDR games
It doesn't look as it's supposed to in HDR, atmospehre is completely gone, devs either didn't know or care for it
If they notice HDR being washed out, instead of fixing the SDR gamma, they often put a random contrast boost in HDR, thus crushing shadow without properly replicating the reference SDR look.
If they notice HDR being washed out, instead of fixing the SDR gamma, they often put a random contrast boost in HDR, thus crushing shadow without properly replicating the reference SDR look.
In SDR 90% of games encode colors with the sRGB formula, instead of using gamma 2.2, which is the formula that ~all displays use to decode. This causes a contrast boost near black in SDR that ends up missing in HDR, causing raised shadow in comparison.
In SDR 90% of games encode colors with the sRGB formula, instead of using gamma 2.2, which is the formula that ~all displays use to decode. This causes a contrast boost near black in SDR that ends up missing in HDR, causing raised shadow in comparison.
Games' lighting is usually developed in SDR so the reference look has extra contrast.
Only a couple of HDR games don't fall for this, including AlanWake2 (it has a sRGB/2.2 toggle).
RenoDX&Luma mods fix this.
Games' lighting is usually developed in SDR so the reference look has extra contrast.
Only a couple of HDR games don't fall for this, including AlanWake2 (it has a sRGB/2.2 toggle).
RenoDX&Luma mods fix this.