Knifecrow
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knife-crow.bsky.social
Knifecrow
@knife-crow.bsky.social
Solo game developer \\\ https://knifecrow.itch.io
Working on backgrounds.
November 25, 2025 at 8:52 PM
Doing a closed alpha test for the game and waiting for feedback, so doing practice art. Here's a random portrait.

#pixelart
November 20, 2025 at 11:24 PM
Game characters.

#pixelart
November 15, 2025 at 1:27 AM
Made some updates to that splash animation I made earlier:
#godot #pixelart
November 14, 2025 at 3:14 AM
Made this lil' Godot animation yesterday.

#godot #pixelart
November 13, 2025 at 9:21 PM
Getting the rest of the character art like 80% of the way done for the demo I plan on releasing... soon! Very soon! Yes, that's right, before the end of the year.

#pixelart #godot
November 12, 2025 at 9:50 AM
Coins? In my video game? It's more likely than you think.

#godot
November 7, 2025 at 10:52 PM
Also made a ton of progress on mechanics and the core cards, which meant I had to make... like 20 new placeholders and the game looks like this now.
November 3, 2025 at 8:59 AM
Working on the title screen... again.

I am so bad at perspective I took four hours to learn Blender and create a very basic 3d render, then used that as the skeleton for this image. This is going to take the longest out of anything I think.

Hope this looks cozy and inviting so far.
November 3, 2025 at 8:46 AM
more weird little guys for the game #pixelart
September 28, 2025 at 3:37 AM
Still working on the game, on the... relic system? Persistent, always-on modifiers that you adjust your strategy around. Have a burger and a drink.
September 20, 2025 at 12:40 AM
Added a dialogue system for abilities and stuff.

#godot #gamedev
August 24, 2025 at 9:23 PM
Turns out video games look better with animation, who knew?
August 20, 2025 at 12:59 AM
July 28, 2025 at 5:24 AM
spent way too much time on this and its 12:30 AM and i'm posting it anyway dangit.

#pixelart
July 27, 2025 at 7:25 AM
Cleaning up a ton of placeholders/WIPs. Not all finished, but art is looking wayyyyyyy more consistent. (I gotta make some of the heads bigger, in retrospect).

#screenshotsaturday #godot
July 19, 2025 at 8:52 AM
works in progress/more cleanup

#pixelart
July 19, 2025 at 2:41 AM
Seer. Fortune teller. Orb beholder. I have her ability figured out but it's gonna be the biggest pain to implement so doing it last.

#pixelart #godot
July 15, 2025 at 4:05 AM
6 months ago vs today.
#pixelart
July 7, 2025 at 10:34 PM
Aaaaad now the shop screen looks coherent, even if everything is half-finished at best.

#godot #gamedev
July 4, 2025 at 5:53 PM
Title/shop screen taking forever.

#pixelart #wip
July 4, 2025 at 2:44 AM
This feels much better.

#godot #gamedev #indiedev #solodev
July 1, 2025 at 3:09 AM
Long way to go with the UI, but this feels cleaner/more understandable. It's all over the place thematically, but I think using clean fonts is better than pixel ones. Will make translation easier too.
July 1, 2025 at 1:18 AM
Some updates:
- Tooltips
- More abilities (score based on spaces moved, permanent removal, score based on when a guest enters)
- More UI iteration
- Shop now more of a "tech tree" rather than purely random.

Graphics still mostly placeholders. Lot to do...

#godot #gamedev #indiedev #deckbuilder
June 25, 2025 at 1:48 AM
More ability prototyping. Swapping, kicking units back into your deck, pushing units around.

#gamedev #godot #indiedev
June 13, 2025 at 4:21 AM