Tech Support Engineer @ Toon Boom
Indie game developer in Godot/UE5
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Pixel Art | 2D Art | 3D Art
Me, a visual thinker:
Me, a visual thinker:
Presentation inspired by @phrisk.bsky.social's work, they're an inspiration in this medium.
#Stylized #Textures #EnvironmentArt #SubstanceDesigner #GameDev #Materials
Presentation inspired by @phrisk.bsky.social's work, they're an inspiration in this medium.
#Stylized #Textures #EnvironmentArt #SubstanceDesigner #GameDev #Materials
Happy to finally be able to show it here.
Thanks to my mentor, for tips and recommendations & extra motivation!
Full post here: www.artstation.com/artwork/mA44zv
#Stylized #Textures #EnvironmentArt #SubstanceDesigner #GameDev #Materials
Happy to finally be able to show it here.
Thanks to my mentor, for tips and recommendations & extra motivation!
Full post here: www.artstation.com/artwork/mA44zv
#Stylized #Textures #EnvironmentArt #SubstanceDesigner #GameDev #Materials
#gameart #stylized #environmentart #stonewall
#gameart #stylized #environmentart #stonewall
I’ve sculpted and done the high to low workflow on rocks every 2-3 days and I finally have something I’m more comfortable sharing
Using an RGB image as a mask for different detail textures is a really awesome way to re use the asset in a level!
I’ve sculpted and done the high to low workflow on rocks every 2-3 days and I finally have something I’m more comfortable sharing
Using an RGB image as a mask for different detail textures is a really awesome way to re use the asset in a level!
The tool also allows the artists to choose what noise pattern and scale is used to blend the fungus with the base wall texture
#SubstanceDesigner #Materials
#SubstancePainter
The tool also allows the artists to choose what noise pattern and scale is used to blend the fungus with the base wall texture
#SubstanceDesigner #Materials
#SubstancePainter
Holy moly, can't wait to take a look and do a breakdown of the cathedral as a game asset!
#Game-Art #EnvironmentArt #Cathedral #References
Holy moly, can't wait to take a look and do a breakdown of the cathedral as a game asset!
#Game-Art #EnvironmentArt #Cathedral #References
And these can be used in all sorts of ways with props
And these can be used in all sorts of ways with props
And with high res meshes, these make for really awesome trims to include on a kit
#3DModeling #Blender #b3d
And with high res meshes, these make for really awesome trims to include on a kit
#3DModeling #Blender #b3d
#UnrealEngine5 #SubstanceDesigner #MaterialArt
#UnrealEngine5 #SubstanceDesigner #MaterialArt
This technique gave me flexibility to customize the material for re-usability.
#environmentart #substancedesigner #materialart #unrealengine5 #shaders
This technique gave me flexibility to customize the material for re-usability.
#environmentart #substancedesigner #materialart #unrealengine5 #shaders
I find the isometric style with low-res textures to be really beautiful and it has a degree of charm that just keeps me going.
This is a blockout I made in a café last Saturday.
I find the isometric style with low-res textures to be really beautiful and it has a degree of charm that just keeps me going.
This is a blockout I made in a café last Saturday.
Here’s a sneak peek of some things I’ve done!
Here’s a sneak peek of some things I’ve done!
#materials #Nodevemver #GameDev
Happy to share breakdowns of this if people are interested!
#materials #Nodevemver #GameDev
Happy to share breakdowns of this if people are interested!
#Blockout #GameDev #3DEnvironmentArt
#Blockout #GameDev #3DEnvironmentArt
Great book, recommended for Game Artists, there’s plenty of good descriptions of workflows and critiques, and not only for pixel art!
#GameArt #ArtBooks #Critique #Inspiration
Great book, recommended for Game Artists, there’s plenty of good descriptions of workflows and critiques, and not only for pixel art!
#GameArt #ArtBooks #Critique #Inspiration