https://kiekma.games/
#alchemypunk #gamedev #basebuilding #indiegame #indiedev
#alchemypunk #gamedev #basebuilding #indiegame #indiedev
#gamedev #indiegames #videogames
#gamedev #indiegames #videogames
#videogames #indiegame #indiegamedev
#gamedev #alchemypunk
#videogames #indiegame #indiegamedev
#gamedev #alchemypunk
#gamedev #indiedev #videogames
#gamedev #indiedev #videogames
#gamedev #indiedev #videogames
#gamedev #indiedev #videogames
#indiedev #gamedev #puppylove🐶
#indiedev #gamedev #puppylove🐶
#gamedev #indiedev #indiegame
#gamedev #indiedev #indiegame
At first, we used placeholders for the materials – these are now being gradually replaced with hand-designed materials.
#indiedev #gamedev #indiegame
At first, we used placeholders for the materials – these are now being gradually replaced with hand-designed materials.
#indiedev #gamedev #indiegame
(This is not the final look of the menu)
#indiegame #indiedev #gamedev
(This is not the final look of the menu)
#indiegame #indiedev #gamedev
Currently a lot of work goes into coding and figuring out answers to some algorithmic questions that are not easily presentable with screenshots. Time to fetch a tea and put on our thinking caps 🤓
#gamedev #indiedev #indiegame
Currently a lot of work goes into coding and figuring out answers to some algorithmic questions that are not easily presentable with screenshots. Time to fetch a tea and put on our thinking caps 🤓
#gamedev #indiedev #indiegame
The sketch came about by chance from a small scribble
#gamedev #indiedev #indiegames #videogames
The sketch came about by chance from a small scribble
#gamedev #indiedev #indiegames #videogames
Why Rust?
We want to build a Colony Sim with lots of things going on.
This requires a lot of computation but we don’t want to ask you to buy a high-end machine for our game so it is important to have very efficient code.
(1/4) #gamedev #indiedev
#gamedev #indiedev #videogames
#gamedev #indiedev #videogames
#videogame #gamedev #indiedev #indiegame #kiekmagames
#videogame #gamedev #indiedev #indiegame #kiekmagames
After we designing our character, we animate it using "Spine 2D".
#videogames #gamedev #indiegame #indiedev
After we designing our character, we animate it using "Spine 2D".
#videogames #gamedev #indiegame #indiedev
First we sketch our ideas in pencil and then implement them digitally. 🎨
#videogames #indiedev #gamedev #kiekmagames #alchemypunk
First we sketch our ideas in pencil and then implement them digitally. 🎨
#videogames #indiedev #gamedev #kiekmagames #alchemypunk
#gamedev #videogames
#gamedev #videogames
#videogames #gamedev #indiedev #kiekmagames #alchemypunk
#videogames #gamedev #indiedev #kiekmagames #alchemypunk
kiekma.games
Another step accomplished... Feel free to take a look! 🙃
#gamedev #indiegame
kiekma.games
Another step accomplished... Feel free to take a look! 🙃
#gamedev #indiegame
Have a good start into the weekend everyone! 😊
#gamedev #indiegames #indiedev #kiekmagames
Have a good start into the weekend everyone! 😊
#gamedev #indiegames #indiedev #kiekmagames
Henning programs the game. Alexandra takes care of our business and is the artist in our team.
#videogames #indiegame #kiekmagames #indiedev #gamedev
Henning programs the game. Alexandra takes care of our business and is the artist in our team.
#videogames #indiegame #kiekmagames #indiedev #gamedev
#videogame #indiedev #indiegames #kiekmagames #basebuilding
#videogame #indiedev #indiegames #kiekmagames #basebuilding