Sascha
khrimm.bsky.social
Sascha
@khrimm.bsky.social
Senior Programmer for mobile apps & Hobby Game Dev

Itch_io: https://sascha-l.itch.io
I spent my free time in the last four weeks with playing Clair Obscur. How it feels to start up Rider and look at the game project again...
September 14, 2025 at 9:53 AM
And now the character can cast a spell while running. 👍
July 21, 2025 at 11:51 AM
I finally found the motivation to refactor my chaotic animationcontrollers. Deleting that abysmal piece of trash is a relief.

The new controller now offers upper and lower body masking, a fullbody override and maybe in future some subtle additive animations.

#gamedev #sologamedev
July 21, 2025 at 11:51 AM
This week I worked on a first version of the intro cinematic for #TalesOfArmascia. At one point it should look like the camera itself crawls through the earth. This is the first idea I had for a stylized animation of that sequence.

#gamedev #hobbygamedev #solodev
April 8, 2025 at 1:46 PM
In the first pre alpha version I will fill a small portion of my game world with features, locations, npcs and quests.
February 7, 2025 at 7:13 PM
It all started in my cosy testing playground
February 7, 2025 at 7:11 PM