Gives you, e.g., a RGB-D version of ACE0. In the snipped below, I jointly reconstruct multiple RGB-D scans of ScanNet.
github.com/nianticlabs/...
Gives you, e.g., a RGB-D version of ACE0. In the snipped below, I jointly reconstruct multiple RGB-D scans of ScanNet.
github.com/nianticlabs/...
Can we learn what a successful reconstruction looks like, and use this knowledge when reconstructing new scenes?
Explainer: youtu.be/RkV6U5xYc20
Project Page: nianticspatial.github.io/scr-priors
Inspiring work by Wenjing Bian et al.!
Can we learn what a successful reconstruction looks like, and use this knowledge when reconstructing new scenes?
Explainer: youtu.be/RkV6U5xYc20
Project Page: nianticspatial.github.io/scr-priors
Inspiring work by Wenjing Bian et al.!
We disentangle coordinate regression and latent map representation which lets us pre-train the regressor to generalize from mapping data to difficult query images.
Page: nianticspatial.github.io/ace-g/
Stellar work by Leonard Bruns et al.!
We disentangle coordinate regression and latent map representation which lets us pre-train the regressor to generalize from mapping data to difficult query images.
Page: nianticspatial.github.io/ace-g/
Stellar work by Leonard Bruns et al.!
nianticspatial.github.io/fastforward/
Work by @axelbarroso.bsky.social, Tommaso Cavallari and Victor Adrian Prisacariu.
nianticspatial.github.io/fastforward/
Work by @axelbarroso.bsky.social, Tommaso Cavallari and Victor Adrian Prisacariu.
Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵
Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵
Premise: We want to calculate the distance to a quadratic Bezier curve, with as little effort as possible, ideally without evaluating the full quadratic Bezier curve itself, which involves solving a cubic equation.
Premise: We want to calculate the distance to a quadratic Bezier curve, with as little effort as possible, ideally without evaluating the full quadratic Bezier curve itself, which involves solving a cubic equation.
When you run video analysis, check out “video adaptation” - it reduces jitter and provides better poses! ⬇️
www.nature.com/articles/s41...
When you run video analysis, check out “video adaptation” - it reduces jitter and provides better poses! ⬇️
www.nature.com/articles/s41...
I have some ideas to make some, but i am not finding any prior work and think there's a good chance it exists but im just not finding it.
I have some ideas to make some, but i am not finding any prior work and think there's a good chance it exists but im just not finding it.
That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces".
That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces".
arxiv.org/pdf/2502.05244
These notes aim to give a graduate-level introduction to probabilistic ML + sequential decision-making.
I'm super glad to be able to share them with all of you now!
arxiv.org/pdf/2502.05244
These notes aim to give a graduate-level introduction to probabilistic ML + sequential decision-making.
I'm super glad to be able to share them with all of you now!
m4xc.dev/blog/surfel-...
m4xc.dev/blog/surfel-...
dynamic.robots.ox.ac.uk/datasets/oxf...
dynamic.robots.ox.ac.uk/datasets/oxf...
Stoked to share CAT4D, our new method for turning videos into dynamic 3D scenes that you can move through in real-time!
cat-4d.github.io
arxiv.org/abs/2411.18613
Stoked to share CAT4D, our new method for turning videos into dynamic 3D scenes that you can move through in real-time!
cat-4d.github.io
arxiv.org/abs/2411.18613
gist.github.com/hamelsmu/fb9...
gist.github.com/hamelsmu/fb9...
We got this idea after their cool work on improving Plug and Play with FM: arxiv.org/abs/2410.02423
We got this idea after their cool work on improving Plug and Play with FM: arxiv.org/abs/2410.02423
Noah Snavely @snavely.bsky.social from Cornell & Google DeepMind! 🌟
🕒 You have now 24 HOURS to ask him anything — drop your questions in the comments below!
Keep it engaging but respectful!
Noah Snavely @snavely.bsky.social from Cornell & Google DeepMind! 🌟
🕒 You have now 24 HOURS to ask him anything — drop your questions in the comments below!
Keep it engaging but respectful!