Rishit Khare
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kharerishit.bsky.social
Rishit Khare
@kharerishit.bsky.social
(He/Him/His)

Programmer, musician, artist.

Check out my games here: https://alooreshoo.itch.io
I had to look up all of these words
October 18, 2025 at 2:57 AM
It's not stored on the servers. When I got my switch sent in for repairs (read: replaced with a new one) and it came back with none of the hours info retained.
September 16, 2025 at 5:50 AM
Yea, I can
September 12, 2025 at 3:05 AM
nvm didn't realize it was at the end of the video
August 14, 2025 at 7:21 AM
What game is this??
August 14, 2025 at 7:21 AM
this is gorgeous work!
July 29, 2025 at 1:08 PM
It's a sign from da future
July 25, 2025 at 10:54 PM
you're hired
July 4, 2025 at 3:39 AM
Gimme
June 22, 2025 at 6:43 AM
Personally I would probably not watch the WIPs but it wouldn't be a bad thing to have for people who want it
April 23, 2025 at 9:39 PM
People are confusing read direction with grow direction. Just because an element grows towards the left when you anchor it on the right side, doesn't mean users will read from right to left. Switching to B on the right side is a mistake.
April 13, 2025 at 1:41 AM
A, regardless of where the bar is, since English reads left to right. If the game is in a different language that reads the other way, then consider changing it.

It makes more sense to be able to count the amount of health remaining when reading L2R rather than the amount of health lost.
April 13, 2025 at 1:20 AM
X to Y would still have ambiguity, right? No matter which direction you rotate you will hit the Y axis after starting from the X.

I also feel like the "correct" observers orientation is more set in stone than in 3D since you usually cannot rotate the observer/game view
April 7, 2025 at 2:07 PM