Keijiro Takahashi
banner
keijiro.bsky.social
Keijiro Takahashi
@keijiro.bsky.social
A Unity employee
Updated the Unity Syphon plugin with the latest changes from the Syphon Framework and fixed a few issues on my end. Also refreshed the alpha-workflow sample to add Syphon support.
github.com/keijiro/Klak...
November 13, 2025 at 12:41 PM
Created a sample project that sends an alpha-enabled video stream from Unity (URP) via Spout/NDI and composites it in OBS. There are a few important points on the Unity side to preserve the alpha channel.
github.com/keijiro/Unit...
November 12, 2025 at 9:04 AM
KlakSpout 2.0.4 released — Fixes compatibility issues and adds support for floating point texture formats.
github.com/keijiro/Klak...
GitHub - keijiro/KlakSpout: Spout plugin for Unity
Spout plugin for Unity. Contribute to keijiro/KlakSpout development by creating an account on GitHub.
github.com
November 11, 2025 at 12:24 PM
Testing the updated Spout plugin — streaming a 32-bit float texture from TouchDesigner to Unity.
November 10, 2025 at 9:30 AM
Bought affordable gaming earbuds.
November 2, 2025 at 9:00 AM
Hooked up my Studio Display as a speaker and left the LIVEN Ambient Ø running — now it’s generating endless background textures for the room. github.com/keijiro/Audi...
October 29, 2025 at 2:22 PM
I made a tiny CLI tool (only ~20 lines of Swift) that routes audio input to output on macOS.
Needed a simple way to use my Studio Display’s built-in speaker as a monitor for music gear. github.com/keijiro/Audi...
GitHub - keijiro/AudioMonitorCLI: macOS CLI app: Audio In-to-Out Passthrough
macOS CLI app: Audio In-to-Out Passthrough. Contribute to keijiro/AudioMonitorCLI development by creating an account on GitHub.
github.com
October 28, 2025 at 2:15 PM
Video clips from #function_draw last week at clubasia Tokyo. I collaborated with @phasma.jp using a real-time video effect system built with #unity3d, available on @github.com.
October 19, 2025 at 6:03 AM
Music, visuals, code, and gadgets — everyone had a great weekend in good vibes. #function_draw
October 13, 2025 at 2:16 PM
#function_draw draw(tokyo); #3 at clubasia
激アツイベントでした!
October 13, 2025 at 8:30 AM
⚡️next week, oct 12⚡️
see you at draw(tokyo) #3
at clubasia tokyo
tickets: draw-tokyo3.peatix.com
#function_draw
October 5, 2025 at 12:22 PM
Just added a small feature to adjust the font typeface and size in the VFX Graph HLSL Editor.
github.com/keijiro/Klut...
October 1, 2025 at 2:15 PM
September 26, 2025 at 2:12 PM
September 20, 2025 at 12:16 PM
September 16, 2025 at 2:35 PM
I’ve updated KlakNDI to use the latest NDI SDK, which adds support for 16 KB page sizes on Android. github.com/keijiro/Klak...
GitHub - keijiro/KlakNDI: NDI® plugin for Unity
NDI® plugin for Unity. Contribute to keijiro/KlakNDI development by creating an account on GitHub.
github.com
September 16, 2025 at 8:20 AM
September 7, 2025 at 1:25 PM
I got a Keychron M6 mouse, and it quickly became my favorite. Best part: the configurator is a web app — no need to install dedicated software (unlike Logitech G HUB). Pretty happy with that.
September 5, 2025 at 8:32 AM
Benchmarking continuous collision detection on mobile devices.
September 2, 2025 at 9:53 AM
September 1, 2025 at 2:14 PM
LED display shader + MiniBokeh github.com/keijiro/Ligh...
September 1, 2025 at 9:24 AM
August 30, 2025 at 2:45 PM
Created a small utility to copy camera textures (depth, motion vectors) to user-provided render textures. Not the most efficient, but handy for quick use. github.com/keijiro/URP-...
August 29, 2025 at 2:29 PM
Editing a short video on lens distortion.
August 25, 2025 at 12:38 PM
Adding more test scenes to the MiniBokeh repository — a lightweight DoF for URP. github.com/keijiro/Mini...
August 24, 2025 at 12:52 PM