Karatkuro | Myth Caller
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karatkuro.bsky.social
Karatkuro | Myth Caller
@karatkuro.bsky.social
Myth Caller: The Nightmare Shaman is a 3D collectathon platformer fused with a monster-catching RPG!

Wishlist: https://store.steampowered.com/app/1847850/Myth_Caller_The_Nightmare_Shaman/
I reworked the minibosses to make it so you have to reduce their HP to catch them.

It was just too easy to catch them before. Now you have to actually fight them for a while instead of just running up to them and mashing the "catch" button lmao

#gamedev #indiedev
September 9, 2025 at 3:13 PM
Meet Specanth, the game's newest catchable monster!

Specanth's signature attack is a homing ghost that has a chance to defeat enemies in a single blow!

#gamedev #indiedev #pixelart
September 5, 2025 at 3:13 PM
Myth Caller: The Nightmare Shaman will be featured in this year's Monster Taming Direct!

MTD is an annual youtube show hosted by GymLeaderEd that showcases monster taming games!

#MonsterTamingDirect #gamedev #indiedev #pixelart
September 2, 2025 at 3:13 PM
I've made some good progress on the ruined city of Aquillis!

Most of the map will be underwater, with a lot of inspiration from classic levels like Wet-Dry World

#gamedev #indiedev #pixelart
August 30, 2025 at 3:13 PM
Myth Caller is a collectathon platformer fused with a monster-taming RPG!

It's #wishlistwednesday ! You can wishlist myth caller on steam, or wait for it to come out on consoles!

#gamedev #indiedev #pixelart
August 27, 2025 at 3:13 PM
Whew! I finished my Monster Tamer Direct video submission, so updates should get more substantial soon (since I'm no longer working on that trailer or materials that will go into it)

Anyway, I widened the walls in Caller's Hall's sea caves!

#gamedev #indiedev #pixelart
August 26, 2025 at 3:15 PM
I fixed a bunch of glitches and weirdness with the 2D maps-

the platforming works a lot better, the camera's better, etc

#gamedev #indiedev #pixelart
August 22, 2025 at 3:13 PM
Myth Caller is a 90's-style platformer fused with a monster-catching RPG!

Doesn't that steam wishlist button look awfully tempting on this fine #wishlistwednesday ?

#gamedev #indiedev #pixelart
August 20, 2025 at 3:13 PM
Continuing my rework of Caller's Hall, this time I remade the underground mine section!

Now the walls are wider, the ceiling is taller, and there's more detail!

#gamedev #indiedev #pixelart
August 19, 2025 at 3:13 PM
Some levels have these red and blue doors that can be
permanently opened by pressing certain buttons-

but I figured that would be unfair for colorblind people, so I added more differences to the door sprites

#gamedev #indiedev #pixelart
August 17, 2025 at 3:14 PM
Continuing my rework of Caller's Hall- some of the hallways have been made a bit larger so the camera has ample room to breathe!

#gamedev #indiedev #pixelart
August 15, 2025 at 3:13 PM
Not that *exciting* of an update- but you can map buttons to specifically navigate menus now!

...I have to put together my trailer for this year's monster tamer direct so things might not be that exciting for a bit lmao

#gamedev #indiedev #pixelart
August 12, 2025 at 3:14 PM
Meet Inch Wyrm, a monster you can make with fusion!

Inch Wyrm can ignite enemies with its powerful fire breath- and the damage from its ignitions increases the more monsters you have on your team!

#gamedev #indiedev #pixelart
August 9, 2025 at 3:13 PM
Myth Caller is a collectathon platformer fused with a monster-taming game! Doesn't that steam wishlist button look mighty tempting on this fine #wishlistwednesday ?

#gamedev #indiedev #pixelart
August 6, 2025 at 3:13 PM
I revamped a bit more of caller's hall!

Now there's more varied textures, some more details, and a crystal-powered TV!

#gamedev #indiedev #pixelart
August 4, 2025 at 3:13 PM
I like adding in little shortcuts like this that connect different levels together.

This one opens up after you defeat a particular boss in the hollowridge mine

#gamedev #indiedev #pixelart
July 31, 2025 at 3:13 PM
I've been reworking some of the older levels (mainly caller's hall) to better match the quality of the newer levels!

As development has gone on, the levels have been getting more detailed, so I just wanted to spruce up some of the older ones to match.

#gamedev #indiedev #pixelart
July 28, 2025 at 3:13 PM
Meet Tetrodotor- the game's newest playable monster!

Tetrodotor has the powerful Armor Needle attack, which raises its stats depending on the highest stat of the enemies you hit!

#gamedev #indiedev #pixelart
July 26, 2025 at 3:13 PM
I made the house that the first cutscene takes place in!

Getting the lighting right was a pain lmao

#gamedev #indiedev #pixelart
July 25, 2025 at 3:13 PM
I made a bit more of the cave in Venchure!

It is more of a little connector area, so there's not much there, but I still tried my best to make it look good

#gamedev #indiedev #pixelart
July 18, 2025 at 3:13 PM
Myth Caller is a 90's-style platformer mixed with a monster-taming RPG!

Doesn't that steam wishlist button look tempting on this fine #wishlistwednesday ?

#gamedev #indiedev #pixelart
July 16, 2025 at 3:13 PM
It's kind of funny that this deep into development, I'm just now making the opening cutscene lmao.

Everything is stylized. Unity has a built-in lens flare maker, but to make everything fit in the game's art style, I'm doing things like that myself.

#gamedev #indiedev #pixelart
July 12, 2025 at 3:13 PM
I started to make the cave area in Venchure Village!

There will be something veerrrry important hidden deep inside!

#gamedev #indiedev #pixelart
July 10, 2025 at 3:13 PM
I redid the way the subtitles look, along with adding a better-looking pause screen and skip button to the cutscenes

#gamedev #indiedev #pixelart
July 8, 2025 at 3:16 PM
Here's the town square of the sunken city of Aquillis!

#gamedev #indiedev #pixelart
July 5, 2025 at 3:13 PM