Kana Miyoshi
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kanamiyoshi.bsky.social
Kana Miyoshi
@kanamiyoshi.bsky.social
She/Her. Mute Vtuber and game dev trying to have a nice time streaming and make enjoyable games
Twitch: https://www.twitch.tv/kana_miyoshi
Pfp by: https://twitter.com/Mewwps
Ignore the clipping through the skirt for now, I'll most likely in the future add in physics for the clothes bones, like I did back when I was making the game in unreal engine
October 24, 2025 at 10:39 AM
Also farewell video of the last thing I did in UE (if nothing stops me from making my engine), making the eyes and mouth textures, and adding blinking
May 2, 2025 at 11:57 AM
Bonus technical note for anyone interested. I've decided to go with directx11 for the renderer and C++ for the code. C++ was the easier choice, as I've been enjoying using recently for modding. The renderer took some time to consider the options. I could've used OpenGL but I like some things with DX
May 2, 2025 at 11:57 AM
I don't plan on doing anything too graphically challenging atleast.
Some of the player character mechanics may change to what I originally was planning to have it like, as I may prefer that more, considering that I'm now restarting my game from scratch, but still considering if I'll do that (3/3)
May 2, 2025 at 11:57 AM
I'm still very early into it, but I'll try my best with it. Definitely gonna take longer, and be harder. So unfortunately my game will take even longer to release. But I should hopefully be more happy using the structure of my own engine, and learning something I'm quite interested in. (2/3)
May 2, 2025 at 11:57 AM
Don't let Hope near any pottery stores 😅
January 29, 2025 at 11:41 AM
Also guess I didn't really directly answer your question, I think that the end product does kinda matter a bit more than what goes on behind the scenes since that is the thing that people see and how they interact with the game and how engaging it is. Just use whatever code/assets makes the game fun
January 8, 2025 at 10:56 AM
It kinda doesn't really matter too much how the code is written, as long as its performant enough, since most people won't reverse it to look through it. There is some things though that can make a game more modding friendly/easier if that is something you want to allow people to do easier.
January 8, 2025 at 10:42 AM
I kinda feel the main thing is just making the code readable and clear enough to you or anyone you're working with, even if the code is kinda janky or not the best it could possibly be, as long as it works efficiently enough (to not cause performance issues) and is readable then its probably fine.
January 8, 2025 at 10:42 AM
Oh no, I think usually paypal is decent about chargebacks, if it was recently requested hopefully they will soon and just needs more time
January 5, 2025 at 5:24 AM
You can try to do a chargeback on paypal (if you payed through that), or through your bank to get your money back. You'll probably get your money back because they didn't deliver something you paid for
January 5, 2025 at 5:19 AM
Happy new year, hope you have a good 2025 🎉
January 1, 2025 at 11:26 AM
Merry Christmas
December 26, 2024 at 3:45 AM
Happy Birthday Amelie 🎉
December 8, 2024 at 5:59 AM
I love the chickens, so cute, wouldn't mind seeing more cute drawings of them
December 7, 2024 at 8:03 AM
Thank you ❤️
November 25, 2024 at 8:08 AM
Hope is gonna have donuts with physics now 🤔. Hopefully they don't roll away down a hill or something 😅
November 8, 2024 at 11:06 AM
Aww, so cute.

Glad you're feeling better now
November 8, 2024 at 11:04 AM
Oh no, hope you feel better soon
November 6, 2024 at 11:57 AM