Kali
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kali57.bsky.social
Kali
@kali57.bsky.social
39 || 🏔️Expert Environment Artist @ HIGHDIVE with awesome people || Ex-Dontnod Visual Director || Nearly two decades pushing pixels || Catdad 🐈‍⬛🐈‍⬛|| 8 years of pure bliss with the one, Alixe Cooper (Tattoo Artist)

https://www.artstation.com/kali
It’s not rocket science: you screw up, you gtfo.

🥹👋

www.gamesradar.com/games/third-...
April 9, 2025 at 4:52 AM
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Like many others, I’ve been influenced heavily by his incredible work, which was truly unique in our industry.
Even my right arm carries a full-arm tattoo inspired by his work.
It’s a huge loss.
His contribution to our industry and industrial design will forever be legendary.
Rest in peace Viktor.
February 16, 2025 at 8:56 AM
Tiens en parlant de DNE, y’en a un que j’avais pris en flag de non-confiance.
February 2, 2025 at 4:12 PM
Super Earth recruitment is going too far 😭
January 21, 2025 at 8:48 PM
(35/33) A rock exploration for the gale Century: Age of Ashes back in 2018, in conception.
Made with my personal scans.
Rendered in Unreal 4.
November 14, 2024 at 10:09 PM
November 6, 2024 at 4:16 PM
Share a movie that legitimately scared you the first time you watched it.

Mine is « who framed Roger Rabbit »
*Christopher Lloyd scene fueled my nightmares in my childhood*
PTSD…
October 27, 2024 at 3:50 AM
Taking a bit of time to make an « artist vs art » post not about me, but about the best human I know 😉.

She’s incredibly funny, kind, but above all, she’s a freaking talented tattoo artist (and i love her so much).

Her name is Alixe Cooper and she is just 🔥.

www.instagram.com/alixecooper?...
October 24, 2024 at 2:23 AM
(34/32) Did the entirety of the building (Hall/Stage/Backstage/Attic...). But I know that I had to delegate a bit of the polish phase to an other artist (a bit overwhelmed on other tasks as a Lead). I would say that it was produced in a hurry due to deadlines. But it "worked out" in the end.
October 23, 2024 at 5:14 PM
(33/32) Back to Vampyr in 2016.
I remembered that I was also in charge of the Theater boss fight. This location has gone through some strange state in the early days of Vampyr like "oh no it's canceled/mmh but we need the theater". So to not impose this uncertainty on the team, I took it for me.
October 23, 2024 at 5:05 PM
I have now a grid snap increment of subscribers. (bad dev joke i know)
Thank you all btw! It’s truely great to be here 😌.
October 23, 2024 at 6:58 AM
"old"
October 21, 2024 at 10:23 PM
(32/32 extra bonus)
Some wip screenshots of my iceland scene in Unreal 4 (2019)
A lot of fun. (Mountains were "temporary" assets from unreal marketplace, but they turned definitive haha + some megascans assets to complete it)
Most rocks and ground were scanned by me (on a trip in iceland in 2018)
October 21, 2024 at 9:39 PM
(30/?) After Vampyr, I did the visual development of Tell Me Why (2017). Had a blast learning new things and experiment a new art style. I worked mainly on the visual dev side, with a good friend of mine. Lots and lots of fun in a short time.
Gifs are visible on my artstation.
October 21, 2024 at 7:28 PM
(29/?) My experience at Ubisoft took an end to finally join Dontnod as a Lead Environment Artist on Vampyr, and It was an absolute blast: awesome team, made some great friends there, found some old friends from Darkworks era... Great experience, I will never forget that period seriously.
October 21, 2024 at 7:19 PM
(28/?) Some work on the DLC (2015)
October 21, 2024 at 7:08 PM
(27/?) In 2015, I worked on Assassin's Creed Syndicate. I was in charge of a Whitechapel district in the main game, and did some art for DLC maps (Jack The Ripper, Prison Hulks map).
October 21, 2024 at 7:05 PM
(26/?) At the same time, I accepted an offer at Ubisoft Montpellier. This is where my time on Assassin's Creed began :). Lots of great folks, had a blast with the environment team on Assassin's Creed Unity DLC (Dead Kings). I was in charge of the First Civ area of the DLC.
October 21, 2024 at 7:00 PM