Jeroen van Werkhoven
jvanwerkhoven.bsky.social
Jeroen van Werkhoven
@jvanwerkhoven.bsky.social
Level Design Director | Current: Insurgency Sandstorm & more!
Reposted by Jeroen van Werkhoven
The last playtests show that my #blocktober level has guidance issues. To fix it, I used the enemies' movements, lights, and framing. I'm looking forward to seeing if it's enough.
#leveldesign #gamedev
October 29, 2025 at 10:16 PM
Reposted by Jeroen van Werkhoven
Blockout Challenge part2 Completed! 🎉

Make a Blockout in 3 hours! ⏰

Here is some in engine pics! More pics coming! 🤩

Whole process has been recorded and will be shown on YouTube soon!

Happy #Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #game #gamedev #indiegame #ue5 #unrealengine
October 27, 2025 at 1:45 PM
Reposted by Jeroen van Werkhoven
New day = new room for my #blocktober level
#leveldesign #gamedev
October 13, 2025 at 8:05 PM
Reposted by Jeroen van Werkhoven
#Blocktober Piece! 🤩

More pictures from my level Chrome Cemetery!

Happy Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
October 8, 2025 at 7:13 PM
Reposted by Jeroen van Werkhoven
#Blocktober is in full swing so time to show a few progress shots from a fun side project I'm working on! Very happy with this garden section so far 🌱✨

#gamedev #indiedev #leveldesign
October 8, 2025 at 7:14 PM
To celebrate #Blocktober here’s a side project I worked on not too long ago! Not sure if it will ever see the light of day, but had a blast making it :) I also love experimenting with new tools for side projects, for this one I used @maxpears.bsky.social LD-KIT and really enjoyed working with it!
October 8, 2025 at 3:24 AM
Reposted by Jeroen van Werkhoven
So glad we are kicking these off - and would you believe it: our #leveldesign blog actually has before-and-after sliders! We're in the big leagues now. 🥳

#THEFINALS #Iteration #blocktober #gamedev

www.reachthefinals.com/patchnotes/a...
Arena Updates: A Deep Dive! — THE FINALS
www.reachthefinals.com
October 2, 2025 at 2:23 PM
Reposted by Jeroen van Werkhoven
more level blockouts! #blocktober
October 5, 2025 at 7:11 PM
Reposted by Jeroen van Werkhoven
If you think you know how a game was made because of an article/interview/documentary with the studio or execs...

You don't.

The bigger the studio, the more likely the truth has been distorted/sanitized.

If you want the truth, talk to devs. In private.

#gamedev
October 2, 2025 at 5:45 PM
Reposted by Jeroen van Werkhoven
Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/@arnaldo42/l...
Level Design at Naughty Dog
#Blocktober 2025
medium.com
October 1, 2025 at 3:56 PM
Reposted by Jeroen van Werkhoven
Hey #leveldesign it is that special time of the year it is #Blocktober I will be updating my GodofWar level & can not wait to see others awesome work.

If you are looking to get the most out of your blockout check out the Level Design Kit: bit.ly/4gYaJ9d #UE5 #games
Level Design Kit
A quintessential starter pack for all those who want to start creating incredible and professional levels in Unreal. Pack is built to metrics that match many studios standards, that help build your be...
bit.ly
October 1, 2025 at 11:03 AM
Reposted by Jeroen van Werkhoven
What’s up Bluesky, it’s almost time for #Blocktober! Last year was the first year we saw proper activity on bsky, here’s hoping for even more this year!
September 28, 2025 at 1:05 AM
Really liking the new First Person template in UE5!
But just a heads-up, there’s a bug in Unreal 5.6.1 where the arena shooter doesn’t load the correct Blueprints by default. Check my image for the right settings for BP_FirstPersonGameMode. #gamedev #ue5
September 29, 2025 at 5:31 PM
Pro tip: Don’t run into a firefight before reloading, as my fellow tester found out this morning!
a man in a blue shirt says " ooo ouch "
ALT: a man in a blue shirt says " ooo ouch "
media.tenor.com
August 15, 2025 at 5:39 PM
If you're in Calgary and want to learn about the Level Design Feedback Cycle, join Tatiana and me for our panel at the monthly CGDA meetup! We'll be starting the presentation around 7 PM. #leveldesign #gamedev
July 9, 2025 at 1:52 AM
Reposted by Jeroen van Werkhoven
Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧵(1/9)
May 6, 2025 at 8:53 PM
I had a great time working on this map "Forest" with an amazing team! Excited for it to go public tomorrow with the Insurgency: Sandstorm update! #leveldesign
April 22, 2025 at 2:05 AM
Quick tip for UE4/UE5:
Use Simulate Physics + Simulate Mode to place props more realistically and efficiently. Let them drop into place, then copy/paste them into your level.
Just don’t forget to turn off Simulate Physics and reset Collision Presets when you're happy with the result! #leveldesign
April 3, 2025 at 6:34 PM
Wow this is so cool!
Look at what a simple temp pivot + shift drag extrude can do in Unreal Engine now with Scythe (coming in the next version).
March 15, 2025 at 11:23 PM
I was talking to another level designer and heard again that #leveldesign is seen as the underdog, like anyone can make levels. But here’s the thing: everything happens in a level! It’s where gameplay and art come together. If it’s not up to standard, neither will reach their full potential #gamedev
March 12, 2025 at 6:01 PM
Reposted by Jeroen van Werkhoven
Welp, I’m joining the crowd and looking for new work! If you know of any team needing someone with over a decade of experience in #LevelDesign, #EncounterDesign, #MissionDesign, or #WorldDesign and #ActivityDesign, please let me know!

www.JayceDiaz.com
Jayce Diaz
The portfolio site of Jayce Diaz, Video Games Designer
www.JayceDiaz.com
March 5, 2025 at 7:58 PM
Reposted by Jeroen van Werkhoven
I’m excited to announce that due to popular demand, we will release the full animatic of Flow aka Float aka the Crazy Frog Edition. Instead of using storyboards, all the scenes are designed directly in 3D. Everything was made in Blender and rendered in EEVEE.
February 13, 2025 at 5:43 PM
So much disrespect toward President Zelenskyy and a country fighting for its very existence. Disgusting behavior and public bullying. 🤮
Actual question from reporter: "Why don't you wear a suit?"

Ukrainian President Zelenskyy: "I will wear costume after this war will finish."
February 28, 2025 at 6:47 PM
Reposted by Jeroen van Werkhoven
EA deploys Command & Conquer games' source code to the masses
EA deploys Command & Conquer games' source code to the masses
Several games in the classic franchise are now open source, so longtime players can peek under the strategic hood and see how they work.
www.gamedeveloper.com
February 27, 2025 at 11:39 PM
Hi Bluesky! I kicked that other platform to the curb because it goes against everything I stand for. Looking forward to sharing my work here and checking out all the amazing things this community is creating and sharing! #leveldesign #gamedev
February 24, 2025 at 3:20 AM