I like to have tools that drive players to engage with my story rather than derail it completely and "Proceed North".
With that in mind I think the group/mission-based rewards could be proportionally larger than the personal.
I like to have tools that drive players to engage with my story rather than derail it completely and "Proceed North".
With that in mind I think the group/mission-based rewards could be proportionally larger than the personal.
Getting some Skyrim vibes too. To get good with the bow, you need to fire the bow.
Getting some Skyrim vibes too. To get good with the bow, you need to fire the bow.
Each to their own.
Each to their own.