Founder @gnomecap.games
- Surfacebound Pathing
-Surface Snapping
- Surface Queries (Get surface of label X and type Z, or GetSpawnInRoom)
- Surface Zones (configure "valid" surface areas)
- Configurable Surface Grids (using this to smooth out pathing rn)
Want to add oct-trees next for better performance & pathing!
- Surfacebound Pathing
-Surface Snapping
- Surface Queries (Get surface of label X and type Z, or GetSpawnInRoom)
- Surface Zones (configure "valid" surface areas)
- Configurable Surface Grids (using this to smooth out pathing rn)
Want to add oct-trees next for better performance & pathing!
Here's a screenshot of what that looks like with meta bounding boxes in my room + the tool I made to help me visually debug my surface2surface pathfinding algo
Surfaces are nodes connected by edges, which is what's shown :)
Here's a screenshot of what that looks like with meta bounding boxes in my room + the tool I made to help me visually debug my surface2surface pathfinding algo
Surfaces are nodes connected by edges, which is what's shown :)
I ❤️ this update. You can play while seated, standing still, on a unicycle, wherever! I like mini-mode even better than room-scale.
We also added VR Mode. Quest 2 users, rejoice!
Try it! Lmk ur thoughts
www.meta.com/experiences/...
I ❤️ this update. You can play while seated, standing still, on a unicycle, wherever! I like mini-mode even better than room-scale.
We also added VR Mode. Quest 2 users, rejoice!
Try it! Lmk ur thoughts
www.meta.com/experiences/...
Spoilers -- we're in the early days of a tower defense prototype for our next game 👀
Spoilers -- we're in the early days of a tower defense prototype for our next game 👀
To collect them, rather than have the user just pinch them quickly before disappearing, it was better to make the user have a ship collect and deliver them
To collect them, rather than have the user just pinch them quickly before disappearing, it was better to make the user have a ship collect and deliver them
1. They absorb the power of any ships they overlap with & leave them frozen for 30s.
2. They attack either you / the station
1. They absorb the power of any ships they overlap with & leave them frozen for 30s.
2. They attack either you / the station
This also allows player to save them!
This also allows player to save them!
They zip around your room randomly really really fast. Like they've got the zoomies. They rest for a few seconds between sprints, but you can only catch them while they're moving.
They zip around your room randomly really really fast. Like they've got the zoomies. They rest for a few seconds between sprints, but you can only catch them while they're moving.