Turns out I’m crushing it? Problems I’ve been worried about for years are getting fixed! Heck I even got stencil buffers working for our fancy low res glow/shadows.
Turns out I’m crushing it? Problems I’ve been worried about for years are getting fixed! Heck I even got stencil buffers working for our fancy low res glow/shadows.
I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing.
joshua.skelton@gmail.com
www.linkedin.com/in/joshua-skelton-029ab645
I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing.
joshua.skelton@gmail.com
www.linkedin.com/in/joshua-skelton-029ab645
Any libGDX folks know where I should start looking?
Any libGDX folks know where I should start looking?
I somehow stumbled across ericwa's PR into SDL about this issue and just figured I'd ask them directly.
I somehow stumbled across ericwa's PR into SDL about this issue and just figured I'd ask them directly.
*Only on Windows. 😭
*Only on Windows. 😭
Nothing I've tried has fixed the issue. Maybe it's time to migrate to SDL3?
Nothing I've tried has fixed the issue. Maybe it's time to migrate to SDL3?
AAAHHHH. This is new as of my moving to Windows 11 + 4K monitor.
AAAHHHH. This is new as of my moving to Windows 11 + 4K monitor.
All this does is confirm to me I’ve been this way for a while. 🤪
All this does is confirm to me I’ve been this way for a while. 🤪