- Picking support (precise or bounding box)
- Rust port of sdfs
- Up to 4 custom params per shape instance
- Fills have access to pos and params
- Additive blend
- bevy_on_fire example
github.com/johanhelsing...
- Picking support (precise or bounding box)
- Rust port of sdfs
- Up to 4 custom params per shape instance
- Fills have access to pos and params
- Additive blend
- bevy_on_fire example
github.com/johanhelsing...
`bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :)
#bevyengine #rustlang
`bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :)
#bevyengine #rustlang
Released chapters here: johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
Released chapters here: johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around.
Everything seems to be running *smoothly* :P
github.com/johanhelsing...
#rustlang #gamedev #bevyengine
I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around.
Everything seems to be running *smoothly* :P
github.com/johanhelsing...
#rustlang #gamedev #bevyengine