JoeHazelnut
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joehazelnut.bsky.social
JoeHazelnut
@joehazelnut.bsky.social
Game dev until the doctor comes!

I really like the Odin programming language and raylib.
I need to stop putting so much time into unnecessary features, like this one, where you can now resize the window and the game will try to find the next best 16:9 ratio to cleanly render inside that window size.

#indiedev #gamedev #raylib #odin
November 25, 2025 at 8:45 PM
made some progress on the ui-side of life...

that being said, implementing settings for a game is a ton of work!

#gamedev #raylib #odin
October 28, 2025 at 4:30 PM
Today I reworked the scene layer so that objects that are purely for decoration do not snap to the grid. I can also select one of 5 different backgrounds (just one color for now).

#sokoban #hobbydev #raylib #odin
August 17, 2025 at 5:25 PM
Sokoban games need an undo feature! So I implemented one that can restore the last 10 actions the player did.

#gamedev #hobbydev #raylib #odin
August 12, 2025 at 7:37 AM
Often, after building a level, I realize that it is off by one tile, which previously meant that I had to basically redo it because my sh... editor could not select and move tiles.

I am glad this is now a thing of the past!

#gamedev #indiedev #raylib #odin
August 5, 2025 at 3:42 PM
still working on game 2, learning a lot about odin lang... also worked on the pixel art a little....
February 3, 2025 at 6:00 PM
sorry for the bad art, but the animation system works!
January 30, 2025 at 8:44 AM
Parallax Background and Title Screen done. Now gonna start implementing some gameplay.
January 29, 2025 at 9:26 AM