Joe Pea
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joe.trusktr.io
Joe Pea
@joe.trusktr.io
Building 3D HTML Elements ✨ https://lume.io
Solid.js infra team. https://solidjs.com
Custom Elements advocate.
⚒️ SpaceX, NASA, Velodyne Lidar, AKQA, IMVU, SF Fed
@jay.bsky.team @pfrazee.com @emilyliu.me longstanding bug in mobile web browsers: the buttons in the post form stop doing anything after interacting with the text area in certain ways. Not sure how to reproduce, but to get out of broken state always requires a full refresh.

See video (iOS):
November 7, 2025 at 7:22 PM
I need someone who can create physical PBR materials for a paid project. Please DM if you have time available to discuss scope and quote the cost.

Preview of the project below, on which materials are needed.

#blender #blender3d #3dart #c4d #cinema4d #substance
August 11, 2025 at 1:44 AM
I can't do any dragging on my phone. I recommend pointerevents and always testing with responsive mode in devtools to make sure it works on mobile; it's easy to do up front. Also the text is clipped and I can't see it even when editing.
March 11, 2025 at 7:16 PM
I'll definitely be turning on erasableSyntaxOnly:true in TypeScript 5.8! Very nice!

It enforces that all type definitions are annotations only, so when you strip the annotations, you end up with exactly the JavaScript you would have written without annotations (no enum, no namespace, etc)!
February 19, 2025 at 8:54 PM
Look at how good Google Chrome's CSS 3D rendering engine is in this video!

Because it is that good, no one uses it. Why would they?

Millions of dollars spent since at least 2011 making a junk CSS 3D engine that hardly anyone does anything meaningful with.
February 18, 2025 at 1:42 AM
Have you ever wondered why no one uses Google Chrome's built-in CSS 3D engine?

Because it constantly glitches the fuck out like in the following video.

Just imagine if Unity, Unreal, or Source engines constantly glitched the shit out of your games. You would not use those engines!

It's garbage.
February 18, 2025 at 1:16 AM
Finally got to circle back. With a sprinkle of HTML the model and env map is viewable in a browser. Next we'll start tweaking to get it closer to the original (green background, lines, etc).
February 2, 2025 at 5:37 AM
On some surfaces of this Lume cube is @samuelmt.bsky.social's node-based programming editor, Unit. unit.software

Imagine a node-graph editor in a 3D space outputting new 3D graphics in HTML...
January 22, 2025 at 8:16 AM