Joacim
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joacimeldre.com
Joacim
@joacimeldre.com
Hei! I'm Joacim. I'm a boy, friend, (cat and human) dad, adventurer, nerd, rainbow spewer, human.

Once in a while I draw (design) icons, logos, and user interfaces for people.

https://joacimeldre.com
hei@joacimeldre.com
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👋🏻 I'm Joacim. I work with visual and interaction design. I'm learning low/no code app development. I like icon and logo design (attached images), video games, adventuring, lego, and I keep a couple humans, cats, and many house plants alive. I want to find fellow people!
Stable update! Plop stomach and segment logic is implemented and works as intended, for now. Onwards with logic for the boxes! This is fun!
December 9, 2025 at 10:05 AM
December 8, 2025 at 5:54 AM
One Battle After Another for movie night!
December 6, 2025 at 7:23 PM
Ballerina for movie night!
December 5, 2025 at 9:51 PM
I coded some more on Stable in between work tasks today. Now Grep scales up and down when you grab a block, together with the block.

And found out how to hide the OS cursor.

I also made pixel art for the rope function.

Yay progress!
December 5, 2025 at 3:08 PM
Sure glad I ditched my Netflix and Disney+ subscriptions a while back!
December 5, 2025 at 2:57 PM
DIY room divider is done! I’m happy with how it turned out, considering I have like at least four thumbs and no electric saw.
December 4, 2025 at 8:25 PM
Game over idea for Stable. Drew as I thought, or thought as I drew. Maybe a bit of both, and it seems Plop likes frozen goods!
December 2, 2025 at 9:23 PM
Very specific question, have you ever made a video game where the player character was shown on a device, and not on another? How did you communicate the difference, and did you get any super bad reactions from players?
November 30, 2025 at 8:26 AM
I’m drawing an idea for rope based gameplay in Stable. It’s meant to be a high risk high reward mechanic where you, if you’re fast can manually empty a box and degrow Plop quickly, and if you’re slow can risk growing Plop.
November 29, 2025 at 11:50 PM
Dune 2 (two movies in one night!) for movie night!
November 29, 2025 at 10:18 PM
The Brutalist for movie night!
November 29, 2025 at 6:22 PM
Here’s the logo head! I’m happy with the silliness, quite me.
November 29, 2025 at 5:50 PM
Woo! I just ordered silly self designed stickers to slap on stuff! Like my work MacBook. It’ll look at lot better with my silly logo head (shh that’s definitely a type of logo!) on it. (:
November 29, 2025 at 3:02 PM
Whiplash for movie night!
November 28, 2025 at 8:00 PM
Reposted by Joacim
Otto's Basketball Game, version 1.0.0, is now done :--) The game is freeware, and you can play it on (or download it from) Itchio.

ottoojala.itch.io/ottos-basket...

It's a simple one-button basketball game with lots of silly details and a good kind of homemade feel to it.

#godot #solodev #gamedev
November 28, 2025 at 6:52 PM
Nice read! I’ve done a lot of work understanding my brain and myself the last couple of months. This book was very confirming.
November 28, 2025 at 7:10 PM
November 28, 2025 at 6:05 AM
I need more yellow things in my life. Recommendations? Can be anything.
November 27, 2025 at 8:45 PM
Sentimental Value (Affeksjonsverdi) for movie night!
November 27, 2025 at 7:39 PM
I watched an episode of PLUR1BUS (pluribus?) yesterday. Wow! Thrilling first episode, excited about what's coming up if it's as good or better. Hearing good things. :)
November 27, 2025 at 11:26 AM
Plop stomach and segments is in the game world, woo! We're working on ropes now. I'm making assets so the pixels look alright. I wonder what use ropes might have in Stable. Maybe a good old light switch?
November 27, 2025 at 8:29 AM
Adding a 8 inch subwoofer made a big difference in the soundscape in my simple 2 active speaker setup. The sound suddenly feels a lot more full. Interesting! Argon Audio Forte speakers and an Argon Audio Bass8 Mk2 subwoofer. High fidelity enough for me.
November 27, 2025 at 6:25 AM
I’m looking for references to objects merging together in a gooey, jelly, slimy kind of way. Haha! That sound about as weird as it is. Do you know any?
November 27, 2025 at 4:48 AM
Heheheheh! Plop is looking up. Animation is fun! Even more fun when I'm restricted to literal pixels. I like restrictions!
November 26, 2025 at 7:57 AM