Jesse Freeman
jessefreeman.com
Jesse Freeman
@jessefreeman.com
Ex Amazon & Microsoft games. Past indie game dev & creator of PixelVision8. Fan of all things pixel art!
After weeks of learning #Proxmox, I finally got a virtual drive setup using an #Unraid VM share → Proxmox dir mapping → #Win11 VM → VirtioFS → WinFsp, with zero performance overhead. Now my VMs have shared, expandable storage without pre-baking network drive auth #Virtualization #VMs #DevOps #AI #ML
November 9, 2025 at 1:36 PM
Well, this is a first. I don’t think I’ve ever seen Claude curse before. After a few hours of yelling at it like the bad slime in Ghostbusters 2, it’s finally starting to crack. #AI #Claude #GameDev #Copilot
November 8, 2025 at 10:33 AM
Was expecting more of an unboxing experience from the #Nvidia RTX PRO 6000 Blackwell Max-Q, considering the price. But really, I'm just interested in the 96GB VRAM! Unfortunately, I'll need one more #AI/#ML client before I can afford to throw a second one in my new #Lenovo P8. #LocalLLM #GameDev
October 27, 2025 at 6:54 PM
You're not kidding, I'm 38 minutes into setup and no end in sight for these updates. Most of them won't even install. I've yet to see the new @xbox.com fullscreen experience yet.
October 16, 2025 at 6:16 PM
I'm setting up my "Xbox" & this is one of the worst onboarding experiences I've ever seen, especially for a gaming handheld. @microsoft.com did the bare minimum to slap an @xbox.com logo on the Ally X. Taking this personally because I was pushing for something like this when I worked there in 2012!
October 16, 2025 at 6:13 PM
Installing a new 5090 in my AI office pc and this wire is a joke right? I wonder why these melt 🤔.

MSI and Nvidia should be ashamed of themselves!
August 21, 2025 at 5:36 PM
I've been making steady progress on #KingdomByTheSea and thought I'd do a little live streaming as I figure out the textures for these randomly generated 3D islands in #WebGL. Come watch live at jessefreeman.tv #GameDev #WebDev #LowPoly
August 13, 2025 at 2:09 PM
Taking a break from GB #GameDev to prototype an idea I wrote down 9 years ago called #KingdomByTheSea. Testing how #ChatGPT5 handles the #WebGL 3D stuff my brain doesn’t fully get and to help me balance the mechanics. Watch live at: jessefreeman.tv #AI #IndieDev
August 11, 2025 at 1:18 PM
I've been sitting on a game design document for almost a decade and just fed it into ChatGPT 5 to see if it could prototype it. This is what it came up it. It's fully playable, procedurally generated, & helping me balance the mechanics. What a wonderful time to be alive! #GameDev #ScreenshotSaturday
August 9, 2025 at 9:30 PM
Back from 2 weeks in Cali and getting back into #ReaperBoyGB. Still a lot to build. Today I’m working on my #GameBoyTestFramework to automate testing as I finish features for my #gbcompo25 entry. Join me on day 19 live at jessefreeman.tv #IndieDev #GameDev
July 21, 2025 at 2:07 PM
I’ve been in Cali for the past 2 weeks recording the largest @linkedin.com learning course I’ve ever done. It’ll be 5+ hours of #dotnet #designpatterns! Since this is the 1st project from my new company #BFreeLabs, more on that later, I went all out & also made a full companion site too. Stay tuned!
July 17, 2025 at 7:07 PM
Tired of having to manually test input in your @gbstudio.dev games? I present the #GBTestFramework, an automated input system that you can create scripts & generate out reports to verify things are working without manually playing your game. Still a #WIP but I'm getting a lot closer! #gamedev
July 14, 2025 at 2:43 PM
Wow, just saw #Superman & @jamesgunn.bsky.social did an amazing job with it. The Mr Terrific fight on the beach was one of the best I’ve seen in any comic movie. Was never a big fan of DC superhero’s but I can’t wait to see what he does with the franchise next. “Richard’s” parents were great too!
July 11, 2025 at 1:59 AM
Figured I’d give #flashes a try. AFK and getting some much needed R&R at my uncle’s lake. Hoping to pick back up on the dozens of projects I’m working on later this weekend. Right now there are fish to catch (and release).
July 4, 2025 at 11:55 AM
I was cleaning up enemy placement logic for #ReaperboyGB on stream but ended up refactoring player placement instead. Now you can only put in valid chars based on platfrom position. I’m diving back into the enemy code now. I’ll be streaming again tomorrow to show my progress. #gbcompo25 #GameDev
June 29, 2025 at 4:47 PM
Made huge progress on #ReaperboyGB’s level editor. The level code now handles all platform layouts and the player, but enemy layouts are still giving me trouble. Missed my #ScreenshotSaturday stream, but I’m live this morning working on my #gbcompo25 jam: jessefreeman.tv #GameDev
June 29, 2025 at 1:10 PM
I finally got the code editor working in #ReaperboyGB for #gbcompo25. This morning, I’m focusing on cleaning up the code system so only valid matches can be picked. Join me live as I sort it all out: jessefreeman.tv #GameDev
June 27, 2025 at 1:02 PM
Today’s the final push to finish #ReaperboyGB’s tilemap editor for #gbcompo25. Painting platforms, adding enemies, and moving the player all work. Now I just need to store and restore the level code. Watch live: jessefreeman.tv #GameDev
June 24, 2025 at 1:04 PM
Soooooo clooooose!!!!!
June 23, 2025 at 10:38 PM
Everything finally clicked on this morning’s #GameDev stream! #ReaperboyGB’s level editor is working. I can place platforms, enemies, change their direction, and move the player. It even updates the level code in real time. Now to add in support to restore from the code & this done. #gbcompo25
June 23, 2025 at 5:24 PM
Still on the fence about simplifying #ReaperboyGB’s level patterns. If I alternate rows and drop 2, I can reduce the code to 16 0–C chars, making input way easier. About to test adding enemies, maybe I can combine them all into a single set of patterns to save even more space. #gbcompo25 #GameDev
June 22, 2025 at 8:59 PM
I think I’ve got the core of #ReaperboyGB’s tilemap editor working for my #gbcompo25 game. Now debugging which predefined pattern each 5x2 block matches. Next up: adding support to enter a code and rebuild the level. #GameDev
June 22, 2025 at 8:30 PM
I worked all night cleaning up my pattern generator to compress #ReaperboyGB levels into Game Genie–style codes for sharing. Now to convert this mess to C. Hoping today’s the day it all comes together in my #gbcompo25 #GameBoy game. Watch my #GameDev stream live: jessefreeman.tv
June 22, 2025 at 1:06 PM
For today’s #ScreenshotSaturday, I’m live streaming Day 9 of my #gbcompo25 game, #ReaperBoyGB. I’m past my 7-day deadline but making steady progress. Built a custom C function to rebuild the level from the tilemap faster than @gbstudio.dev's drag-and-drop code. Watch live: jessefreeman.tv #gamedev
June 21, 2025 at 1:03 PM
Day 7.5 of my #gbcompo25 #ReaperBoyGB #GameDev stream. Added enemies yesterday so today’s plan is UI cleanup, animation effects, and core game logic. Hoping to get back to the tilemap editor once all of this is done. Join me live: jessefreeman.tv
June 17, 2025 at 1:09 PM