Jeremy Geist
jeremygeist.bsky.social
Jeremy Geist
@jeremygeist.bsky.social
Designer on Magic: the Gathering. Credits include Bloomburrow, Duskmourn, Foundations, Edge of Eternities, and Lorwyn Eclipsed. I phase in every ~2 months to post a bunch of design stuff and then phase out again
Being able to access void effects on your end step is an important design tool for this kind of mechanic – it allows players to play the card whenever they want on their turn and in general makes keeping track of effects easier
August 30, 2025 at 5:38 PM
...that said, while void never changed substantially, there was certainly a lot of debate over the small details. Void's biggest issue was its coexistence with warp, which ostensibly synergized with it but had weird timing issues
August 30, 2025 at 5:38 PM
My final thread on #MTGEternities is about void! Void has a very lengthy development history, and I hope I have time to capture it all! #wotcstaff
August 30, 2025 at 5:38 PM
Oh yeah you finally reminded me to show you this video
August 10, 2025 at 8:05 PM
My most recent Magic design fixation is on "textured mechanics" – mechanics that have a lot of small facets that you can make other cards synergize with. Manifest Dread in DSK is a good example – it enabled graveyard, power-2, and face down decks that all looked pretty different from each other
August 7, 2025 at 5:34 PM
I'm really happy with how many ways we could figure out to make warp useful without giving the creature haste. Some of my favorites are All-Fates Stalker becoming a flicker effect if you warp it and Bygone Colossus inviting you to find stuff to do with it (its nickname in the pit was "Combo Golem")
August 7, 2025 at 5:34 PM
The mechanic I submitted was based on...Meandering Towershell.
August 7, 2025 at 5:34 PM
Today's #mtgeternities design thread is on Warp! You might be surprised to find out which card first inspired this mechanic... #wotcstaff
August 7, 2025 at 5:34 PM
I'm also a big proponent of "creature sinks" – mechanics that allow you to use creatures that wouldn't normally be relevant on a stalled board. Mechanics that tap creatures, like crew, and mechanics that sacrifice them, like exploit, are both creature sinks
August 7, 2025 at 12:58 AM
Today's design thread on #MTGEternities is about Station! Station came from our earliest exploration into what "Space Magic" should look like – our big question was, "what differentiates sci-fi from fantasy, and how do we capture that mechanically?" #wotcstaff
August 7, 2025 at 12:58 AM
Here's the physical cards, I like it when my games are pretty so I tried to get different art for each copy when possible, and used a lot of SLD/booster fun cards. The basics are Jund basics from Shards of Alara
August 7, 2025 at 12:38 AM
Greetings, terrans! Xu-Ifit has resurrected my social media presence as a baleful space skeleton for one purpose: To yap about #MTGEternities. Look for posts comin' down the posting chute over the next week or so!
July 25, 2025 at 1:30 AM