Jens
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jens06409515.bsky.social
Jens
@jens06409515.bsky.social
October 24, 2025 at 9:13 PM
two different leaf patterns in my procedural tree generator for blender! #b3d #blender3d #python #procedural #procgen
August 2, 2025 at 5:09 PM
I have added leaves to my procedural tree generator for blender! #b3d #blender3d #python #procedural #procgen
August 1, 2025 at 2:11 PM
Making collapsible panels for my procedural tree generator #b3d #blender3d #python #procedural #procgen
July 10, 2025 at 7:55 PM
Branch splits in my procedural tree generator #b3d #blender3d #python #procedural #procgen
July 6, 2025 at 9:46 AM
Porting my tree generator to #b3d. #blender3d #python #procedural
July 5, 2025 at 5:45 PM
I am writing a Unity script to procedurally create tree models similar to the Sapling Tree Gen in Blender
May 17, 2025 at 11:53 PM
Here is a little script that generates a seamless OpenSimplex noise texture.
github.com/Jens-Maier/O...
March 24, 2025 at 1:35 PM
I wrote a little C# script that can calculate Heesch numbers. It works in the Unity engine. Computing Heesch numbers is very computationally expensive, so it can only find the first surround layer. www.github.com/Jens-Maier/HeeschTiles-3d
November 18, 2024 at 6:50 PM
The Heesch number of a shape is the maximum number of layers of copies of the same shape that can surround it with no overlaps and no gaps. The highest finite number in 2D is 6 with a shape by Bojan Basic. Here is a 3D model of a polyhedron with Heesch number 3. #tiling #3D #Heesch #polyhedron
November 16, 2024 at 8:06 PM