Jeff Bull Jr
banner
jeffbulljr.bsky.social
Jeff Bull Jr
@jeffbulljr.bsky.social
Game Developer - Sr Software Engineer/Tech Art/Audio @ Mighty Coconut/Walkabout Mini Golf. Previously @ Meta/Onward VR and Black Box VR
DOWNLOAD NOW FOR FREE! ❤️
🍎 iPhone/iPad: apple.supercrashpals.com
🤖 Android: android.supercrashpals.com
July 24, 2025 at 1:53 PM
Yea same lol what I do remember is that the music was amazing lol
April 18, 2025 at 1:58 PM
I loved bomberman 64! I do remember it being hard when I was a kid
April 18, 2025 at 12:38 PM
I don’t believe they allow PO boxes but I may be able to get a virtual address, which may work. But generally those have a monthly fee.
April 11, 2025 at 2:08 PM
Would be curious to hear what you think!
March 26, 2025 at 7:20 AM
I feel that Plastic SCM (now Unity Version Control) is one of the best version control for games. This is after using that and Git and Perforce professionally for years. P4 works great but feels a bit obtuse, and git is basically unusable for large projects. Plastic feels like a great middle ground
March 26, 2025 at 7:17 AM
Totally! And we are using URP!
March 21, 2025 at 12:28 AM
Thanks! Here is a PDF export of the performance part of the talk if you’d like to look! drive.google.com/file/d/1wRDl... - I’d love to do a bigger write up or video in the future.
WMG Performance Unity XR Presentation.pdf
drive.google.com
March 20, 2025 at 11:39 PM
Same!!
March 20, 2025 at 5:42 PM