Jhonen Trashquez - buy NEKONECRO now!
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jayextee.bsky.social
Jhonen Trashquez - buy NEKONECRO now!
@jayextee.bsky.social
Jay X Trent, creative genius behind NEKONECRO: https://store.steampowered.com/app/2096580/NekoNecro/

Gamedev rockstar who brought you QUICKLY, QUACKLEY!: https://store.steampowered.com/app/1585830/Quickly_Quackley/

Scary pronouns: they/them
Casually remembering this twinstick Asteroidslike I made, actually a remixed version of one of my oldest games, that's like 99% complete (bar some polish stuff) and I absolutely don't know what to do with it. XD
October 30, 2025 at 9:07 PM
Day #5 of 'Twinstikaruga' development.

Second enemy type in.

BE ATTITUDE FOR GAINS

#gamedev #indiegames #twinstick #robotron #arcadegames
October 7, 2025 at 10:07 PM
Day #4 of dev

This is the primary mechanic I wanted to get in. Colour-switching. 'Twinstikaruga', you say?
October 6, 2025 at 6:46 PM
This do be a lot of progress for one day so far. Now you can, well, the Zoomers would call it 'unalive', the enemies.
October 5, 2025 at 3:48 PM
They shoot now?

They shoot now.

Can't be killed (yet) though.
October 5, 2025 at 2:56 PM
Of course, a popcorn-tier enemy's REAL strength is in numbers.

So. A bunch of them slowly advancing on the player, then.
October 5, 2025 at 2:31 PM
Dev day #3 and I have one (1) enemy type moving around.

I *could* have it follow the player very accurately. That's easy. Making the shit-tier popcorn enemies THIS stupid, took a bit of planning.
October 5, 2025 at 2:21 PM
Okay, a tiny bit more. Let's call it 0.02% progress today, which is double what I aimed for (I won't make a habit of that, my poor mental health!).

Because what's a twinstick shooter without the shooting?

(tomorrow I may add a (1) enemy)
October 2, 2025 at 3:37 PM
Okay. Progress thread to keep me accountable for my shit.

Tiny steps, even 0.01% progress in a day is moving forward.

Please enjoy this basic-ass character movement; today's 0.01%.
October 2, 2025 at 3:20 PM