Jason Schreier
jasonschreier.bsky.social
Jason Schreier
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
We call this the Triple Click Bump™
November 13, 2025 at 8:24 PM
Dispatch coming out in episodes appears to have been a very good strategy for developer Adhoc Studio. Astounding numbers here. Episodic games often risk losing audience attention over time but 8 episodes across 4 weeks seems like the perfect cadence to keep players hooked and talking
November 5, 2025 at 6:28 PM
October 19, 2025 at 6:20 PM
This cracked me up (by Justin Charity at The Ringer) www.theringer.com/2025/10/15/v...
October 15, 2025 at 12:54 PM
My latest book, Play Nice: The Rise, Fall, and Future of Blizzard Entertainment, is out in paperback today! You can get it wherever you get your books. Ideally at your local indie bookstore www.hachettebookgroup.com/titles/jason...
October 7, 2025 at 3:20 PM
My colleagues at Bloomberg report that the $20 billion debt in the EA deal is expected to be rated single-B — meaning it is considered a "junk" loan, or one that is high-risk and speculative, typically offering high interest rates. Which the new EA will have to pay
www.bloomberg.com/news/article...
September 30, 2025 at 7:10 PM
🤔
September 19, 2025 at 1:48 AM
Silksong's first boss is tricky as hell
September 4, 2025 at 2:02 PM
Paperback version is here! Out October 7 at your local book-selling establishment
August 29, 2025 at 10:41 PM
No need to imagine kotaku.com/bethesda-isn...
August 21, 2025 at 11:19 PM
Here's one for all the game devs out there www.bloomberg.com/news/newslet...
August 21, 2025 at 2:43 PM
August 19, 2025 at 6:44 PM
Hanging out with some old guys
August 9, 2025 at 10:48 PM
I've been replaying CrossCode (2018) and I think it's become one of my favorite games of all time. It's an SNES-style action-RPG inspired by Zelda and Secret of Mana set within a fictional MMORPG. Strong combat, good jokes, devious puzzles. If you haven't played it, you should
August 8, 2025 at 1:43 PM
as the piece says!
August 1, 2025 at 5:26 PM
"Sony sues Tencent for allegedly ripping off 'Horizon' video games"

Well alright but surely it can't be that blata— lmao
July 28, 2025 at 5:14 PM
For the last week or so I've been obsessed with Nurikabe World, a serene game that's sort of like a cross between Minesweeper and Sudoku. It's got that trance-like, "just one more game" pull store.steampowered.com/app/2964540/...
July 21, 2025 at 1:56 PM
Two months after Valnet purchased Polygon, the gaming site is running advertisements designed to look like articles
July 17, 2025 at 10:43 PM
I'm seeing this headline make the rounds on Reddit but it is incredibly misleading. The people who worked on Blackbird at ZeniMax Online Studios are only still employed while their union negotiates a severance package. Almost all of them are losing their jobs. Just hasn't formally happened yet
July 15, 2025 at 7:14 PM
Big thanks to everyone who came out to Portland, Oregon last weekend for Triple Click Live! It was a lot of fun. Photos: www.instagram.com/p/DMGeeXQSVG...
July 14, 2025 at 8:18 PM
It’s a bit hard to reconcile Krafton saying that the founders not being involved with Subnautica 2 led to “repeated confusion in direction and significant delays” with Krafton also saying, a paragraph later, that it respects and supports that same Subnautica 2 dev team
July 10, 2025 at 8:11 PM
A wild new statement just published by Krafton blames the founders of Unknown Worlds for issues with Subnautica 2 and says the company will “provide the rewards [employees] were promised.” Unknown Worlds staff have not yet been given any specifics on what that means krafton.com/en/
July 10, 2025 at 6:47 PM
If Hideo Kojima had five sons
June 26, 2025 at 12:46 AM
I suspected that hearing the whole story behind Dragon Age: The Veilguard's tumultuous development would lead to a lot of fans expressing empathy for the people in the trenches www.reddit.com/r/dragonage/...
June 11, 2025 at 10:09 PM
The fatal flaw for Dragon Age: The Veilguard wasn't just that it pivoted from single-player to multiplayer and back again. It was that after the second pivot, the team was forced to keep going rather than hit the reset button and take the time to create a new plan. www.bloomberg.com/news/article...
June 11, 2025 at 2:19 PM